Now this is an astonishing 8bit game...
I wonder why the MSX2+ VDP isn't used more often.
#msx #msx2+ #8bit #arcade #z80 #retrogaming #retro #retrocomputing
@msxwiki The 4MiB ROM might give a clue. A lot of data, which I reckon is also hard to compress for screen 11. Also, it's slow to transfer from RAM to VRAM (and even VRAM to VRAM) so the scroll speed and variation also suffer.
Screen 4 is used more often afaik. Space Manbow, Hydefos, Firehawk.
Screen 7: TNT?, Campaign 2, Metal Gear 2. Screen 8 games: breaker? radx-8? Zoo? Not sure on any of those. But they weren't very common.
Metal Gear 2 is SCREEN 5, not 7.
In any case, the speed transfer necessary to use SC10/11 is same as SC8, and there are quite a few SC8 games. In addition to the ones you mentioned, we have Ikari Warriors, Hole in One Special, The Last Mission, Goody, Livingstone, Rick & Mick Adventure, Sex Bomb Bunny, Sega's Columns and many others