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#gamedev

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@YoSoyFreeman Yo... so I'm working on a different kind of "first person" camera controller, which is for a 6 degree of freedom RTS style control.

Now Godot's CONFINED mouse cursor mode seems to clip all relative motion, would you know of a way to get to the raw mouse motion input?

The workaround I dread is probably having to switch to CAPTURED mouse mode, and running a software cursor (which sucks, because it visually disappears on the right/bottom edges of the window)

Wolf RPG Editor is holding a free game contest (as in, submit your original free game made in Wolf RPG Editor). Deadline to submit is the 19th, at which point voting will open up. This could be a great chance to check out a bunch of cool stuff made in the legendary editor!

silversecond.com/WolfRPGEditor

silversecond.comウディコン - WOLF RPGエディターコンテスト「ウディコン」はWOLF RPGエディターで開発されたフリーゲームのコンテストです! 毎年8月頃に開催! 新作ゲームが目白押し!

From: blenderdumbass . org

Paps needs to walk from his room to a car, wait for you, the player to sit with him into said car, and then drive you across a town to a completely different location. Seamlessly.

Read or listen: blenderdumbass.org/articles/pa

blenderdumbass . orgPath Finding in UPBGE for Dani's Race

#article #ontology #programming #formal #lisp #concrete

screwlisp.small-web.org/lispga

Plant Insect Bird practical formal ontology with Leonardo calculus

I revisit my #lispgames #gamejam #gamedev. In this article I create a formal ontology to be a vehicle for my concrete game redux of the jam (which had been lacklustre if technically interesting. Let's be technically interesting and have more lustre this time round.

Thoughts, commentary, ontological guidance gentle and stern if you will please.