Did you know The Pawn supported pronouns? Well not in that way, but still! Good interactive fiction parsers would be able to replace pronouns with their respective nouns.
Anyway, happy trans visibility day!
#interactivefiction #magneticscrolls
Did you know The Pawn supported pronouns? Well not in that way, but still! Good interactive fiction parsers would be able to replace pronouns with their respective nouns.
Anyway, happy trans visibility day!
#interactivefiction #magneticscrolls
All the Adventures is starting to wind down on 1982. Sherwood Forest is the last Apple II graphical game left!
Dale Johnson of the extremely difficult Madventure and Palace in Thunderland returns with something that seems to be a little bit easier ... so far.
Inform 7 source code for my IFComp game "Bad Beer" is now freely available in the IFArchive. It is also linked from Bad Beer's IFDB game web page. April 1 is Source Code Amnesty Day for interactive fiction games. More info about my release in my intfiction forum post https://intfiction.org/t/source-code-amnesty-day-2025/74279/19 #Inform #interactiveFiction #game #coding #GameDev #IndieGames #sourceCode #IFComp
If you’re at the intersection (maybe not total) of interactive fiction, game exploration, HyperCard/HyperTalk, and graph theory, and have some fondness for Myst, this is clearly the article series for you.
https://glthr.com/myst-graph-1
/via @zarfeblong
The Pawn has some weird triggers and mechanics. You can only move the floorboards in the Tree Trunk Room, if you close the door first -- and perhaps have the white light, not sure about that...
There are a few situations like that, which make this rather good game slightly irritating and illogical...
#interactivefiction #commodore #c64 #thepawn #magneticscrolls
#InteractiveFiction #Fiction #Storytelling
#FWakeInteractiveFiction #MediaEcologyOpera "Media Ecology Opera"
#FWakeMayo #FWakeFlute #JoyceARG <<<< "Joyce Reality Game"
#FWakeSquid /\
At All the Adventures, the conclusion to the Very British game Time Adventure, involving Merlin in a high-tech laboratory, the boat Queen Elizabeth 2, and warding off a fantasy creature with Terry Wogan's smelly socks.
https://bluerenga.blog/2025/03/31/time-adventure-queen-elizabeths-revenge/
Peter Smith, who previously borrowed heavily from Supersoft's version of Hitchhiker's Guide to the Galaxy to make his own "Hitch-Hiker", returns in this time-travel game which seems to be mostly (?) original and includes a mechanic very rarely seen in this period.
An image from the very beginning of Escape from Briarwood Hospital. Like Zork, you are presented with a note describing the challenge that lies ahead. #interactivefiction #textadventure #zork #pointandclickadventure
#365Games 89
Lurking Horror (Infocom 1987) MS-DOS
#retrogaming #interactiveFiction
Listen to me play and read the game, then provide my analysis of it.
Reminded of April 1 Source Code Amnesty Day for interactive fiction games, I've just uploaded Inform source code for my IFComp 2024 entry Bad Beer. Source uploaded to IFArchive, and will take some days to process. Maybe ready by April 1st or soon after? Fab initiative. https://www.ifwiki.org/Source_Code_Amnesty_Day #IFComp #interactiveFiction #coding #sourceCode #Inform #GameDev #IndieGame
Recently on All the Adventures I featured a game (Hitch-hiker) which adapted some of the locations and puzzles from a totally different commercial game. Danger Island (for Dragon 32) does the same thing (adapting an obscure game for the Acorn Atom).
[Video, 8m] "The Making of Infocom Text Adventure Games in 1985".
Old BBC short about Infocom and interactive fiction.
Aujourd'hui à 15h, @DoublureStylo va jouer en stream à notre jeu Oremus. Une aventure textuelle illustrée, à commandes au clavier, ce qui lui fait un peu peur.
www.twitch.tv/doublurestylo
Lien vers le jeu (gratuit) : https://narkhos.itch.io/oremus
Registrations for Narrascope 2025 are open!
Narrascope is a hybrid conference centred around narrative games running from June 20 - June 22nd. You can get an online ticket for as little as $5.
@vndev@discuss.tchncs.de
#Narrascope #Narrascope2025 #VisualNovel #InteractiveFiction #GameDev
Next on All the Adventures, I play the first three "Misadventures", naughty games by the "Softcore Software Co." via Bob Krotts of Dayton, Ohio.
https://bluerenga.blog/2025/03/27/misadventures-1-2-and-3-1982/
Browsing the #NarraScope schedule; I was *not* expecting the worlds of #NoMoreJockeys and #InteractiveFiction to collide there.
https://2025.narrascope.org/schedule/#talk93
I forgot the one thing you're not supposed to forget in my narrative analysis of Infocom's 1984 #interactiveFiction game, Hitchhiker's Guide to the Galaxy.
I read through the whole game and break it down in this 90 minute video. #retroGaming
Next on All the Adventures:
Kirsch continues his wild exploration of different genres as the protagonist squares off against the brothers of the Dalton Gang.
Includes location-and-condition-based event triggers, unannounced softlocks and Dirty Harry.