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Hacker News<p>MapLibre Tile: A next generation geospatial format optimized for rendering</p><p><a href="https://arxiv.org/abs/2508.10791" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">arxiv.org/abs/2508.10791</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/MapLibre" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MapLibre</span></a> <a href="https://mastodon.social/tags/Tile" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tile</span></a> <a href="https://mastodon.social/tags/Geospatial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geospatial</span></a> <a href="https://mastodon.social/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.social/tags/NextGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NextGen</span></a> <a href="https://mastodon.social/tags/Technology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Technology</span></a> <a href="https://mastodon.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a></p>
SeanOMik<p>Is there any benefit to using meshlets if I'm not rendering huge amounts of triangles?</p><p><a href="https://hachyderm.io/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/gameenginedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameenginedev</span></a> <a href="https://hachyderm.io/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://hachyderm.io/tags/vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vulkan</span></a></p>
TOV<p>Kdenlive 25.08.0 has been released. In this release Kdenlive adds "Enable Hardware Decoding" option in the Config Wizard in preparation for future hardware acceleration features.</p><p><a href="https://kdenlive.org/news/releases/25.08.0/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kdenlive.org/news/releases/25.</span><span class="invisible">08.0/</span></a></p><p><a href="https://fosstodon.org/tags/Kdenlive" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Kdenlive</span></a> <a href="https://fosstodon.org/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://fosstodon.org/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://fosstodon.org/tags/decoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>decoding</span></a></p>
KATO architects<p>AUS DEM ARCHIV</p><p><a href="https://mastodon.social/tags/entwurf" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>entwurf</span></a> wohnbau pfaffenhofen 2020</p><p>www.kato.co.at</p><p><a href="https://mastodon.social/tags/katoarchitects" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>katoarchitects</span></a><br><a href="https://mastodon.social/tags/pfaffenhofen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pfaffenhofen</span></a> <a href="https://mastodon.social/tags/tirol" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tirol</span></a> <a href="https://mastodon.social/tags/austria" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>austria</span></a><br><a href="https://mastodon.social/tags/architecture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecture</span></a> <a href="https://mastodon.social/tags/architektur" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architektur</span></a><br><a href="https://mastodon.social/tags/wohnbau" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wohnbau</span></a> <a href="https://mastodon.social/tags/living" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>living</span></a> <a href="https://mastodon.social/tags/gemeinn%C3%BCtzig" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gemeinnützig</span></a> <a href="https://mastodon.social/tags/lebensraum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lebensraum</span></a> <a href="https://mastodon.social/tags/wohnraum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wohnraum</span></a> <a href="https://mastodon.social/tags/sozialeswohnen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sozialeswohnen</span></a> <a href="https://mastodon.social/tags/wohnbauf%C3%B6rderung" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wohnbauförderung</span></a><br><a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/concept" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>concept</span></a> <a href="https://mastodon.social/tags/vision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vision</span></a><br><a href="https://mastodon.social/tags/archilovers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archilovers</span></a> <a href="https://mastodon.social/tags/architectureaustria" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architectureaustria</span></a> <a href="https://mastodon.social/tags/architecturedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecturedesign</span></a> <a href="https://mastodon.social/tags/architectureanddesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architectureanddesign</span></a> <a href="https://mastodon.social/tags/architecturehunter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecturehunter</span></a> <a href="https://mastodon.social/tags/archdaily" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archdaily</span></a> <a href="https://mastodon.social/tags/archilovers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archilovers</span></a> <a href="https://mastodon.social/tags/architecturelovers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecturelovers</span></a> <br><a href="https://mastodon.social/tags/archiporn" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archiporn</span></a> <a href="https://mastodon.social/tags/architecturelife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecturelife</span></a></p>
SeanOMik<p>I'm so at a loss of where to begin on creating a vulkan render graph. I completed the tutorial, but there's so much code idk where to start</p><p><a href="https://hachyderm.io/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://hachyderm.io/tags/vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vulkan</span></a> <a href="https://hachyderm.io/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Xanathon<p><span>Fog And Godrays - Oh My! Volumetrics in Blender<br><br>In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.<br><br></span><a href="https://youtu.be/vNM8SoXLhug" rel="nofollow noopener" target="_blank">youtu.be/vNM8SoXLhug</a><span><br><br></span><a href="https://social.phantanews.de/tags/Blender" rel="nofollow noopener" target="_blank">#Blender</a><span> </span><a href="https://social.phantanews.de/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://social.phantanews.de/tags/volumetric" rel="nofollow noopener" target="_blank">#volumetric</a><span> </span><a href="https://social.phantanews.de/tags/volumetrics" rel="nofollow noopener" target="_blank">#volumetrics</a><span> </span><a href="https://social.phantanews.de/tags/fog" rel="nofollow noopener" target="_blank">#fog</a><span> </span><a href="https://social.phantanews.de/tags/godrays" rel="nofollow noopener" target="_blank">#godrays</a><span> </span><a href="https://social.phantanews.de/tags/scatter" rel="nofollow noopener" target="_blank">#scatter</a><span> </span><a href="https://social.phantanews.de/tags/VolumeScatter" rel="nofollow noopener" target="_blank">#VolumeScatter</a><span> </span><a href="https://social.phantanews.de/tags/ScatterNode" rel="nofollow noopener" target="_blank">#ScatterNode</a><span> </span><a href="https://social.phantanews.de/tags/Xanathon" rel="nofollow noopener" target="_blank">#Xanathon</a><span> </span><a href="https://social.phantanews.de/tags/3D" rel="nofollow noopener" target="_blank">#3D</a><span> </span><a href="https://social.phantanews.de/tags/render" rel="nofollow noopener" target="_blank">#render</a><span> </span><a href="https://social.phantanews.de/tags/rendering" rel="nofollow noopener" target="_blank">#rendering</a><span> </span><a href="https://social.phantanews.de/tags/3Drender" rel="nofollow noopener" target="_blank">#3Drender</a><span> </span><a href="https://social.phantanews.de/tags/Xanathon" rel="nofollow noopener" target="_blank">#Xanathon</a></p>
cadd plus tally hub<p>🚀✨ Ready to shape the future of design?</p><p>At CADD PLUS TALLY HUB, we’re offering:<br>📐 AutoCAD – Learn 2D &amp; 3D drafting for engineering + architecture.<br>🎨 3DS MAX + V-Ray – Master 3D modeling &amp; realistic rendering.</p><p>💡 Project-based learning, expert trainers, &amp; industry-ready certification.<br>🔥 Admissions Open – Limited Seats!</p><p>📍 DM us or visit: [Your Website/Contact]</p><p>🌟 Where Creativity Meets Technology. 🌟</p><p><a href="https://mastodon.social/tags/AutoCAD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AutoCAD</span></a> <a href="https://mastodon.social/tags/3DSMax" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DSMax</span></a> <a href="https://mastodon.social/tags/VRay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VRay</span></a> <a href="https://mastodon.social/tags/3DModeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModeling</span></a> <a href="https://mastodon.social/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.social/tags/DesignInstitute" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DesignInstitute</span></a> <a href="https://mastodon.social/tags/Architecture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Architecture</span></a> <a href="https://mastodon.social/tags/InteriorDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>InteriorDesign</span></a></p>
SearchEngineBest 51 Platforms to Hire Freelance SolidWorks Designers &amp; Engineers for 3D CAD Services If you’ve ever had a brilliant product idea lingering in your head but no way to turn it into reality,...<br><br><a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/CAD" target="_blank">#CAD</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/Design" target="_blank">#Design</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/Engineering" target="_blank">#Engineering</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/Product" target="_blank">#Product</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/Design" target="_blank">#Design</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/3d" target="_blank">#3d</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/rendering" target="_blank">#rendering</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/CAD" target="_blank">#CAD</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/design" target="_blank">#design</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/product" target="_blank">#product</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/design" target="_blank">#design</a><br><br><a href="https://www.cadcrowd.com/blog/best-51-platforms-to-hire-freelance-solidworks-designers-engineers-for-3d-cad-services/" rel="nofollow noopener" target="_blank">Origin</a> | <a href="https://awakari.com/sub-details.html?id=SearchEngine" rel="nofollow noopener" target="_blank">Interest</a> | <a href="https://awakari.com/pub-msg.html?id=RBW1t4TETQiVpwIABSFHdEsnfbE&amp;interestId=SearchEngine" rel="nofollow noopener" target="_blank">Match</a>
Le Bottin des Jeux Linux<p>🛠️ Title: Babylon.js<br>🦊️ What's: A libre powerful, simple, game and rendering engine integrated into a JavaScript framework<br>🏡️ <a href="https://www.babylonjs.com" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">babylonjs.com</span><span class="invisible"></span></a><br>🐣️ <a href="https://github.com/BabylonJS" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/BabylonJS</span><span class="invisible"></span></a><br>🔖 <a href="https://floss.social/tags/LinuxGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LinuxGameDev</span></a> <a href="https://floss.social/tags/LibreEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LibreEngine</span></a> <a href="https://floss.social/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://floss.social/tags/Typescript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Typescript</span></a><br>📦️ <a href="https://floss.social/tags/Libre" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Libre</span></a><br>📕️ <a href="https://lebottinlinux.vps.a-lec.org/LO.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lebottinlinux.vps.a-lec.org/LO</span><span class="invisible">.html</span></a></p><p>🥁️ Update: 8.17.2➜8.22.3<br>⚗️ Signific. vers. 🦍️🐞️🐞️🐞️🐞️🐞️🐞️🐞️🐞️🐞️🐞️🐞️💎💎💎💎💎💎💎💎🚀️🪛️🪛️📟️<br>📌️ Changes: <a href="https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/CHANGELOG.md" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">raw.githubusercontent.com/Baby</span><span class="invisible">lonJS/Babylon.js/master/CHANGELOG.md</span></a><br>🦣️ From: 🛜️ <a href="https://github.com/BabylonJS/Babylon.js/releases.atom" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/BabylonJS/Babylon.j</span><span class="invisible">s/releases.atom</span></a></p><p>🏝️ <a href="https://www.youtube.com/embed/kKaomUggipQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/kKaomUggipQ</span><span class="invisible"></span></a><br>🕯️<a href="https://www.youtube.com/embed/?list=PLS9MbmO_ssyCT1KHSi1GYX73ayv_9GusY" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/embed/?list=PLS9Mb</span><span class="invisible">mO_ssyCT1KHSi1GYX73ayv_9GusY</span></a><br>🎮️ <a href="https://www.youtube.com/embed/HG5FDOPgskw" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/HG5FDOPgskw</span><span class="invisible"></span></a><br>🎮️ <a href="https://www.youtube.com/embed/RIs0URMKDRY" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/RIs0URMKDRY</span><span class="invisible"></span></a></p>
Xanathon<p><span>Advection and growth system in </span><a href="https://social.phantanews.de/tags/C4D" rel="nofollow noopener" target="_blank">#C4D</a><span> &amp; </span><a href="https://social.phantanews.de/tags/Xparticles" rel="nofollow noopener" target="_blank">#Xparticles</a><span><br><br></span><a href="https://www.youtube.com/shorts/SZFXvJzyFbM" rel="nofollow noopener" target="_blank">www.youtube.com/shorts/SZFXvJzyFbM</a><span><br><br></span><a href="https://social.phantanews.de/tags/render" rel="nofollow noopener" target="_blank">#render</a><span> </span><a href="https://social.phantanews.de/tags/rendering" rel="nofollow noopener" target="_blank">#rendering</a><span> </span><a href="https://social.phantanews.de/tags/particles" rel="nofollow noopener" target="_blank">#particles</a></p>
jnpn<p>I wonder if react has some heuristics / optimisations when rendering the same subtree except for some toplevel css animation / state transition.</p><p><a href="https://mastodon.social/tags/react" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>react</span></a> <a href="https://mastodon.social/tags/signals" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>signals</span></a> <a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/dom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dom</span></a></p>
Anton Palmqvist<p>The F82 tint values are usable in Blender Cycles with the Metallic BSDF. It’s also the specular tint model used in OpenPBR.</p><p><a href="https://mastodon.gamedev.place/tags/CG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CG</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/PBR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PBR</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/MaterialX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MaterialX</span></a> <a href="https://mastodon.gamedev.place/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/OpenPBR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenPBR</span></a></p>
Anton Palmqvist<p>New metals include Beryllium, Cesium, Germanium, Iridium, Lithium, Magnesium, Manganese, Molybdenum, Palladium, Potassium, Rubidium, and Sodium</p><p><a href="https://mastodon.gamedev.place/tags/CG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CG</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/PBR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PBR</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/MaterialX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MaterialX</span></a> <a href="https://mastodon.gamedev.place/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/OpenPBR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenPBR</span></a></p>
Khronos Group<p>Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and future development of <a href="https://fosstodon.org/tags/shading" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shading</span></a> languages and real-time <a href="https://fosstodon.org/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> technologies. The open call for submissions for the symposium closes on October 12, 2025.</p><p><a href="https://khr.io/1le" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">khr.io/1le</span><span class="invisible"></span></a><br><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/hlsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hlsl</span></a> <a href="https://fosstodon.org/tags/osl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>osl</span></a> <a href="https://fosstodon.org/tags/slang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>slang</span></a> <a href="https://fosstodon.org/tags/spirv" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>spirv</span></a> <a href="https://fosstodon.org/tags/wgsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wgsl</span></a></p>
Anton Palmqvist<p><a href="https://physicallybased.info/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">physicallybased.info/</span><span class="invisible"></span></a> just got updated with:<br>- New metals<br>- F82 tint values for all metals<br>- Reflectance values<br>- Copy Unreal Snippet for light sources<br><a href="https://mastodon.gamedev.place/tags/CG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CG</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/PBR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PBR</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/MaterialX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MaterialX</span></a> <a href="https://mastodon.gamedev.place/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/OpenPBR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenPBR</span></a> <a href="https://mastodon.gamedev.place/tags/MaterialX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MaterialX</span></a> <a href="https://mastodon.gamedev.place/tags/OpenUSD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenUSD</span></a></p>
Khronos Group<p>The Khronos ANARI (Analytic Rendering Interface) Working Group is excited to share developments as we approach SIGGRAPH 2025, including a first look at ANARI 1.1 updates. New ANARI 1.1 features include new geometry and scene structure additions, new spatial field additions, performance and scalability improvements, and new rendering enhancements.</p><p>Learn more: <a href="https://khr.io/1lg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">khr.io/1lg</span><span class="invisible"></span></a><br><a href="https://fosstodon.org/tags/analytics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>analytics</span></a> <a href="https://fosstodon.org/tags/API" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>API</span></a> <a href="https://fosstodon.org/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a></p>
Alkanen<p>I wrote some lousy Python code to generate a scene for my renderer and created some nice renderings with the new post-processing system, just for you. <a href="https://mastodon.art/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://mastodon.art/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.art/tags/wgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wgpu</span></a> <a href="https://mastodon.art/tags/rustlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.art/tags/forma" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>forma</span></a> <a href="https://mastodon.art/tags/generativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generativeArt</span></a> <a href="https://mastodon.art/tags/creativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativeCoding</span></a></p>
KATO architects<p><a href="https://mastodon.social/tags/entwurf" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>entwurf</span></a> wohnbau kitzbühel 2019</p><p>www.kato.co.at</p><p><a href="https://mastodon.social/tags/katoarchitects" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>katoarchitects</span></a><br><a href="https://mastodon.social/tags/kitzb%C3%BChel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>kitzbühel</span></a> <a href="https://mastodon.social/tags/tirol" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tirol</span></a> <a href="https://mastodon.social/tags/austria" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>austria</span></a><br><a href="https://mastodon.social/tags/architecture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecture</span></a> <a href="https://mastodon.social/tags/architektur" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architektur</span></a><br><a href="https://mastodon.social/tags/wohnbau" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wohnbau</span></a> <a href="https://mastodon.social/tags/living" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>living</span></a> <a href="https://mastodon.social/tags/gemeinn%C3%BCtzig" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gemeinnützig</span></a> <a href="https://mastodon.social/tags/lebensraum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lebensraum</span></a> <a href="https://mastodon.social/tags/wohnraum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wohnraum</span></a> <a href="https://mastodon.social/tags/sozialeswohnen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sozialeswohnen</span></a><br><a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/concept" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>concept</span></a> <a href="https://mastodon.social/tags/vision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vision</span></a><br><a href="https://mastodon.social/tags/archilovers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archilovers</span></a> <a href="https://mastodon.social/tags/architectureaustria" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architectureaustria</span></a> <a href="https://mastodon.social/tags/architecturedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecturedesign</span></a> <a href="https://mastodon.social/tags/architectureanddesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architectureanddesign</span></a> <a href="https://mastodon.social/tags/architecturehunter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecturehunter</span></a> <a href="https://mastodon.social/tags/archdaily" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archdaily</span></a> <a href="https://mastodon.social/tags/archilovers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archilovers</span></a> <a href="https://mastodon.social/tags/architecturelovers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecturelovers</span></a> <a href="https://mastodon.social/tags/archiporn" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>archiporn</span></a> <a href="https://mastodon.social/tags/architecturelife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>architecturelife</span></a></p>
juulcat<p>New <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> voxel materials for upcoming Minecraft Java Edition 1.21.9</p><p>&gt;&gt; Download "Minecraft Blocks Materials" <a href="https://www.enkisoftware.com/products#downloads" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/products#down</span><span class="invisible">loads</span></a> </p><p>&gt;&gt; When you import your Minecraft world into Avoyd, use the materials template to get the latest blocks: <br>Copper chest, Copper golem statue, exposed, weathered, and oxidized variants of Lighting rod, and wooden Shelf.</p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Minecraft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Minecraft</span></a> <a href="https://mastodon.gamedev.place/tags/MinecraftRender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinecraftRender</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a></p>
Habr<p>О графике в Unity: видеокарты и их работа</p><p>Всем привет! Меня зовут Григорий Дядиченко , я уже что-то разрабатываю на Unity десять лет. В прошлой статье была база — графический конвейер, но в разы полезнее понимать, а как графика вообще работает. Понимание работы GPU позволяет понимать суть оптимизаций и почему они именно так работают, а не охотится на ведьм. Если интересуетесь темой — добро пожаловать под кат!</p><p><a href="https://habr.com/ru/articles/933404/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">habr.com/ru/articles/933404/</span><span class="invisible"></span></a></p><p><a href="https://zhub.link/tags/warp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>warp</span></a> <a href="https://zhub.link/tags/wavefront" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wavefront</span></a> <a href="https://zhub.link/tags/pcie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pcie</span></a> <a href="https://zhub.link/tags/branch_divergence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>branch_divergence</span></a> <a href="https://zhub.link/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://zhub.link/tags/texture_sampling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>texture_sampling</span></a> <a href="https://zhub.link/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a> <a href="https://zhub.link/tags/%D0%B2%D0%BE%D0%BB%D0%BD%D0%BE%D0%B2%D0%BE%D0%B9_%D1%84%D1%80%D0%BE%D0%BD%D1%82" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>волновой_фронт</span></a> <a href="https://zhub.link/tags/gpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gpu</span></a> <a href="https://zhub.link/tags/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE%D0%BA%D0%B0%D1%80%D1%82%D0%B0" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>видеокарта</span></a></p>