Our next San Francisco #SIGGRAPH Chapter event will be a talk by the great Iñigo Quilez (of Shadertoy fame) on the art of SDFs. May 28th, 5pm Pacific. Tickets available soon!
Our next San Francisco #SIGGRAPH Chapter event will be a talk by the great Iñigo Quilez (of Shadertoy fame) on the art of SDFs. May 28th, 5pm Pacific. Tickets available soon!
I guess #SIGGRAPH now is only for Nvidia and Meta executives #hotelprices
If you had the choice between an IGDA membership, and a SIGGRAPH membership, which of the two would you choose?
"SIGGRAPH Spotlight: Episode 85 – Convergence of Art, Technology, and Nature" https://blog.siggraph.org/2025/01/siggraph-spotlight-episode-85-convergence-of-art-technology-and-nature.html/
https://www.wacoca.com/news/2341668/ CGへの扉 Vol.69:AIが制作にも研究にも浸透。SIGGRAPH Asia 2024を振り返る | モリカトロンAIラボ #CG #cgへの扉 #playstation #Science&Technology #ScienceNews #siggraph #SiggraphAsia2024 #SONY #TechnoMagic #TechnologyNews #UnrealEngine #VFX #VR #vrml #アニメーション #グランツーリスモ #グランツーリスモ・ソフィー #ゴーストバスターズ #スパイダーマン #ソニー #ソニー・インタラクティブエンタテインメント #テクノロジー #ポリフォニー・デジタル #北野宏明 #安藤幸央 #科学 #科学&テクノロジー #荒牧伸志
Time for these guys to come out for their grand yearly show …
"Volume Scattering Probability Guiding" (Xu et al. Proceedings of SIGGRAPH Asia 2024) looks interesting:
https://kehanxuuu.github.io/vspg-website/
Volumetric scattering is a significant expense in Avoyd's path tracer, so if I get time to look into & implement this it could be very helpful.
Transformers fans, the San Francisco #SIGGRAPH chapter has a treat for you! Two lead artists from ILM will be talking about their work on "Transformers One" next Wednesday, December 11, at 5pm Pacific time.
See this link for tickets:
https://www.eventbrite.com/e/transformers-one-more-than-meets-the-eye-tickets-1104119413889
I am at #SIGGRAPH in Tokyo. Simply look for a representative of the Imperium of Mankind.
Anyone in Tokyo for #SIGGRAPH Asia? Looking for mixers.
The end-year events are here! Check out December's calendar: https://www.eventsforgamers.com/december-2024-game-industry-conference-and-convention-events-calendar/
Featured events are @GamesBeat Insider, @SIGGRAPHAsia, @PAX Unplugged, @WNconf, and many more #Conferences and #Conventions.
Which are you attending? #GameDev #GamesBeat #SIGGRAPH
A New Video is out to Celebrate the 20th Anniversary of Half-Life 2!
https://www.youtube.com/watch?v=dyLTh1MDeks&t=0s
#HalfLife #HalfLife2 #SIGGRAPH #E3 #2000s #Archive #Valve #Gaming
Shannon Tindle and John Aoshima shared cool stories and deep insights in how Ultraman Rising developed from concept in 2001 to brilliant 2024 film.
#sparkcg #SparkAnimation #siggraph
At #Siggraph Asia 2024, we will present MARS: a novel multi-sample multiple importance sampling technique whose efficiency is out of this world!
By bridging the gap between MIS and Russian roulette and splitting, we allocate a local, efficiency-guided budget to every technique automatically. We beat state-of-the-art performance in path guiding and bidirectional path tracing.
Have a look at our paper now already, and join our presentation at #siggraphasia 2024: https://woshicado.eu/MARS
We identify three geometric phenomena unique to highly coiled hair: phase locking, switchbacks, and period skipping.
These phenomena do NOT appear in straight hair, and thus have been ignored at #SIGGRAPH, and CGI in general, for half a century.
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There has NEVER been paper at #SIGGRAPH on Black, Afro-textured hair in its entire 50 year history.
UNTIL NOW.
We introduce CURLY-CUE: GEOMETRIC METHODS FOR HIGHLY COILED HAIR. When you STOP assuming straight hair is a universal baseline, lots of new science opens up.
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