Operator8 is officially launching into a full release today! (3-5 PM EST)
Please check it out and support an indie if you can!
https://www.youtube.com/watch?v=EOPUdiU2BFc&ab_channel=AlignedGames
Operator8 is officially launching into a full release today! (3-5 PM EST)
Please check it out and support an indie if you can!
https://www.youtube.com/watch?v=EOPUdiU2BFc&ab_channel=AlignedGames
I just saw the new box room on our starship for the first time in-game. Interesting, what some astronauts are taking with them on their mission...
Streaming some #Godot4 #GameDev tonight on #Twitch! GOING LIVE right now, head, come watch me continue work on my Space-themed #SurvivorsLike!
Tonight I'll be implementing deliveries, a scoring mechanic and, muses willing, a leader board!
twitch.tv/b4ux1t3
Streaming some #Godot4 #GameDev tonight on #Twitch! Tune in at 9PM Eastern to watch me continue work on my Space-themed #SurvivorsLike!
Tonight I'll be implementing deliveries, a scoring mechanic and, muses willing, a leader board!
twitch.tv/b4ux1t3
GOING LIVE! Streaming some #Godot4 #GameDev tonight on #Twitch! Tune in at 9PM Eastern to watch me continue work on my Space-themed #SurvivorsLike!
twitch.tv/b4ux1t3
GOING LIVE! Streaming some #Godot4 #GameDev tonight on #Twitch! Tune in at 9PM Eastern to watch me continue work on my Space-themed #SurvivorsLike!
twitch.tv/b4ux1t3
I'll be streaming some #Godot4 #GameDev tonight in #Twitch! Tune in at 9PM Eastern to watch me continue work on my Space-themed #SurvivorsLike!
3/? -
Would it surprise anyone that I adore games about robots?
These games might be slightly more known, and are newer, so combining them:
Subsurface Circular - Bithell Games I think is reasonably well known by now, but Subsurface Circular does not get the spotlight it deserves when discussing either early Switch games or robot ethics exploration.
Gonna be a recognizable mantra - great world building, strong society commentary and unique style
Rumu - The one and only game by Australian studio Robot House Rumu is such an emotional and beautiful journey the whole way through, and I wish there was more games like this out there
Event[0] - AI exploration game before AI really became a thing, Event[0] is limited by its tech but strong in storytelling and environment design.
Did some late night painting on some infinity mini’s I got a while ago. Need to go look up some skin tone stuff for the lady as well as how to mix up said tone since I only have one skin tone-ish paint.
Did a rough red slap chop on Robo kitty/bat and then added in some normal stuff on top to finish it off.
#infinity #miniatures #minipainting #miniaturepainting #scifigame #tabletop #TabletopWargaming
Picked up this free RPG game startup guide at a local comic store. Can’t wait to give it a play! Also getting hyped for #FreeComicBookDay , who else is excited?
Bewegungsfreiheit in 6 Dimensionen! Dazu noch einen unsichtbaren Mond und eine gigantische Glasbox. Was will man mehr?
#indie #indiedev #indiegame #indiegames #indiegamedev #indiegamedeveloper #indiegamedevs #indiegamer #indiegaming #sciencefiction #SciFi #scifigame #spacegame #spacegames #pcgaming #pcgames #unity #unity3d
#ThrowbackThursday
Astra Protocol. Our first game. Survive the hostilities of space in a single occupancy star-fighter with a list of commands & 1980s interface.
It laid down the groundwork for Astra Protocol 2 & is available for free at slicebar.itch.io/astra-protocol
Bringing horrible space monsters to life with performance capture tech - Directed by Sean Dacanay. Produced by Justin Wolfson. Edited by Jeremy Smolnik, wi... - https://arstechnica.com/?p=1900153 #strikingdistancestudios #thecallistoprotocol #arstechnicavideos #callistoprotocol #gaming&culture #glenschofield #motioncapture #deadspace #scifigame #videogame #features #horror #sci-fi #mocap #fps
Light, shadow, reflections, and terror: How a scary game does scary lighting - Directed by Sean Dacanay. Produced by Justin Wolfson. Edited by Jeremy Smolnik, wi... - https://arstechnica.com/?p=1899437 #strikingdistancestudios #thecallistoprotocol #arstechnicavideos #callistoprotocol #gaming&culture #glenschofield #deadspace #scifigame #videogame #features #lighting #horror #fps #vfx
Callisto Protocol shows how audio design elevates a game from scary to terrifying - Directed by Sean Dacanay. Produced by Justin Wolfson. Edited by Jeremy Smolnik, wi... - https://arstechnica.com/?p=1897843 #strikingdistancestudios #thecallistoprotocol #arstechnicavideos #callistoprotocol #gaming&culture #videogamemusic #glenschofield #deadspace #scifigame #videogame #horror #audio #music #sound #fps