Two new ideas that come to my mind lateley. Writing a #textadventure and installing #openbsd to my main mashine next to linux. Just to start again dipping my toes into obsd since 4.2
Two new ideas that come to my mind lateley. Writing a #textadventure and installing #openbsd to my main mashine next to linux. Just to start again dipping my toes into obsd since 4.2
The early Japanese adventure game The Palms continues, as I explore underwater, fend off a shark, and fail to fend off an octopus.
Also, some discussion of what parts come from Sierra On-Line and what parts come from Micro Cabin.
I remember playing Eric the Unready. One of the very best text adventures i've ever played. The puzzle regarding the two-headed giant is one of the hardest and best designed i remember.
Also, i remember swearing like a madman after every failed attempt at solving it, of course.
That one and the Epic of Baldur joke are two moments i LOVE from that game.
In which I embark on the third "origin game" of Japanese adventure games, The Palms, with a look at the history and the early part of the game.
I'm playing the text adventure I wrote years ago. I've forgotten how to solve the puzzles
Anyway, it's like a new game now. If you want to try it, it's here: https://gpowerf.itch.io/8-bit-island
You will need a C64 emulator.
And I give you the code to download, too. Tinker with it or read the code to solve the game.
Herein lies the finale of the Oric/Amstrad game Journey of a Space Traveller, which ends (of course) with one last gnarly bug.
Next on All the Adventures: our first Japanese adventure game of 1983, considered a significant landmark in the history of games.
I'm recreating Scott Adams' 1978 Adventureland using a tiny Javascript engine. I'm playing the game to map it out. #retrogaming #textadventure
On All the Adventures, the journey of an alien visiting the planet called EARTH continues with pig-tipping, a random dead body, a retail gnome trap, and a spaceship where we apparently forgot our keys in our other pants.
#retrogaming #adventuregame #videogames #textadventure #interactivefiction #oric #amstrad
I'm recreating Adventureland using a small JavaScript-based text adventure engine. While digging into game info and playing the original on my theC64, I stumbled upon a collection of text file tutorials for various classic adventures — thought some of you might find them interesting!
Hello! I'm an illustrated text #adventure #game taking place in an abbey, and I just got a #Steam page.
No one knows me at the moment, but I'd like people to play me when released!
You can help by wishlisting the game, following for future news, and sharing.
In which I embark on the works of Steve Lucas, one of the most prolific adventure authors of the 80s.
We play an alien visiting the dangerous planet known as EARTH.
https://bluerenga.blog/2025/07/26/journey-of-a-space-traveller/
the conclusion to Invincible Island, involving one deceptive parser message which ranks amongst the worst of all time
and one puzzle which seems absurd but I might be getting something befuddled on the logic
https://bluerenga.blog/2025/07/25/invincible-island-the-bones-of-our-ancestors/
Invincible Island continues, as I locate all the parchments and decipher the overall puzzle ... while still not having all the parchments due to the a "death preview" trick the game allows.
In which I start on the first game by Pete Cooke, Invincible Island, which involves a Treasure Hunt except we are collecting cryptic parchments instead.
Up next on All the Adventures, a truly British and truly bizarre "learning game", an anti-game of sorts with possible bonus social commentary on capitalism and guns?
Also, the overall history lands at Nintendo, somehow.
https://bluerenga.blog/2025/07/20/on-the-way-to-the-interview-1983/
the finale of Marooned, including one of the most absurd puzzles I have ever run across
with the asterisk this was an unfinished game, and I get into why I think it was left in the state it was
https://bluerenga.blog/2025/07/17/marooned-diamonds-to-dust/
My playthrough of the rescued-from-oblivion 1980(-ish) game Marooned continues, albeit erratically; it turns out an unpublished and unfinished game would have even more bugs than the worst published game, who knew?
https://bluerenga.blog/2025/07/15/marooned-into-the-glitchiverse/
Today for All the Adventures I have a most unusual post as a game by Kim Watt (likely from 1980) was left in a non-functional state by the author and now is fixed and playable for the first time.
https://bluerenga.blog/2025/07/12/marooned-playable-for-the-first-time/
All the Adventures reaches a TRS-80 game with code that suggest an author enamored with Scott Adams. He tries to copy, but with a much different method, leading to bizarre side effects.
Also, a near brush with "moon logic" and keys coming out of a bathtub faucet.
https://bluerenga.blog/2025/07/09/herrick-venture-1-escape-1983/