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#apple2

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Jason Dyer<p>the ending to Zodiac Castle, where I outwit the parser (mostly) via an absolutely absurd observation about the exact character length of nouns</p><p>also, more tiny dragon antics and an endgame involving death by black magic</p><p><a href="https://bluerenga.blog/2025/04/23/zodiac-castle-most-magic-is-merely-illusion/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/23/zodi</span><span class="invisible">ac-castle-most-magic-is-merely-illusion/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/appleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>appleII</span></a> <a href="https://mastodon.gamedev.place/tags/apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple2</span></a> <a href="https://mastodon.gamedev.place/tags/apple" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple</span></a></p>
Colin McMillen<p>35 years later... It's finally there! <a href="https://www.colino.net/wordpress/en/shufflepuck-cafe-for-apple-ii/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">colino.net/wordpress/en/shuffl</span><span class="invisible">epuck-cafe-for-apple-ii/</span></a></p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://piaille.fr/tags/AppleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AppleII</span></a> <a href="https://piaille.fr/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Jason Dyer<p>At All the Adventures, Zodiac Castle continues, with ornery secrets being hidden by an even more ornery parser.</p><p>Also, killing tiny dragons.</p><p><a href="https://bluerenga.blog/2025/04/22/zodiac-castle-as-in-the-fairy-tale/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/22/zodi</span><span class="invisible">ac-castle-as-in-the-fairy-tale/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/appleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>appleII</span></a> <a href="https://mastodon.gamedev.place/tags/apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple2</span></a> <a href="https://mastodon.gamedev.place/tags/apple" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple</span></a></p>
Jason Dyer<p>All the Adventures reaches what might be its last "traditional" adventure of 1982 with the North Star / Apple II game Zodiac Castle.</p><p>Includes a single-path labyrinth and an omnipresent dragon that can visit any dark room.</p><p><a href="https://bluerenga.blog/2025/04/21/zodiac-castle-1982/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/21/zodi</span><span class="invisible">ac-castle-1982/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/appleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>appleII</span></a> <a href="https://mastodon.gamedev.place/tags/apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple2</span></a> <a href="https://mastodon.gamedev.place/tags/apple" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple</span></a></p>
Colin McMillen<p>Vinnie gets a lost-game animation. (sound on)</p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://piaille.fr/tags/AppleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AppleII</span></a> <a href="https://piaille.fr/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a></p>
Colin McMillen<p>Second Apple II Shufflepuck beta released: <a href="https://www.colino.net/wordpress/en/archives/2025/04/19/first-beta-release-of-shufflepuck-for-apple-ii/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">colino.net/wordpress/en/archiv</span><span class="invisible">es/2025/04/19/first-beta-release-of-shufflepuck-for-apple-ii/</span></a></p><p>It contains three fixes, a few animations improvements, and a Pause feature.</p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://piaille.fr/tags/AppleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AppleII</span></a></p>
Colin McMillen<p>The first beta version of Shufflepuck Cafe for the Apple II is... published! </p><p><a href="https://www.colino.net/wordpress/en/archives/2025/04/19/first-beta-release-of-shufflepuck-for-apple-ii/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">colino.net/wordpress/en/archiv</span><span class="invisible">es/2025/04/19/first-beta-release-of-shufflepuck-for-apple-ii/</span></a></p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://piaille.fr/tags/AppleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AppleII</span></a> <a href="https://piaille.fr/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a></p>
Colin McMillen<p>The Hand is in!!<br>And I have a full 1024 bytes left in the CODE segment.</p><p>Big commit, I had to move lots of init code to the ONCE segment, but this had to be done at some point, and I *think* I have everything I want in ??</p><p>This week-end is probably be beta-release week-end!</p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Mark Bessey<p>I was playing around in <a href="https://sfba.social/tags/apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple2</span></a> <a href="https://sfba.social/tags/pascal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pascal</span></a> in the Virtual2 emulator this morning, and since the emulator supports a virtual hard disk (for Apple IIc models), I experimented a bit and determined that the largest volume size that Pascal supports is 32767 512k blocks, or about 16MB. </p><p>I'm not really sure what you could realistically do with a 16MB disk, with a non-hierarchical filesystem that supports a maximum of 77 files. But it's an interesting data point.</p><p>I know that other UCSD Pascal systems support splitting a single hard drive into multiple filesystems, but I'm not sure at what level that is implemented.</p>
Thomas Cherryhomes<p>Not only has the Frob <a href="https://oldbytes.space/tags/Atari2600" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Atari2600</span></a> <a href="https://oldbytes.space/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> System for <a href="https://oldbytes.space/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> been <a href="https://oldbytes.space/tags/reveng" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>reveng</span></a>, Golden Child from <a href="https://oldbytes.space/tags/MAMEDEV" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAMEDEV</span></a> has emulated it in MAME!<br><a href="https://youtu.be/FkfZBKysvFE" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/FkfZBKysvFE</span><span class="invisible"></span></a></p>
Colin McMillen<p>✅ Splash screen!</p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://piaille.fr/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://piaille.fr/tags/Shufflepuck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shufflepuck</span></a></p>
2kCompliant<p>My new Apple //e Platinum has replaced my older //e in the 8 bit activities corner of our retro lounge. The color composite monitor is absolutely beautiful! At least the old //e has a matching monitor now. And yes the Apples and the Atari get along just fine. <a href="https://bitbang.social/tags/AprilApples" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AprilApples</span></a> <a href="https://bitbang.social/tags/atari800" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>atari800</span></a> <a href="https://bitbang.social/tags/apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple2</span></a> <a href="https://bitbang.social/tags/retrocomputers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputers</span></a></p>
Colin McMillen<p>Working on my data loader so I can add a splash screen. Shit's gonna be cleaner the second time!</p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Colin McMillen<p>I have searched for a way to have a splash screen instead of LOADING... text, but didn't find one yet. So instead I made a few cute animations !</p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://piaille.fr/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a></p>
Thomas Cherryhomes<p>The <a href="https://oldbytes.space/tags/Frob" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Frob</span></a> PCB rev-eng is done. Now we make some test boards.</p><p>Now this rare PCB is preserved for any1 who wants one.</p><p>Available on Gitlab: <a href="https://gitlab.com/retroabandon/apple2-re/-/tree/main/frob?ref_type=heads" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gitlab.com/retroabandon/apple2</span><span class="invisible">-re/-/tree/main/frob?ref_type=heads</span></a></p><p>(The <a href="https://oldbytes.space/tags/Frob" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Frob</span></a> was an <a href="https://oldbytes.space/tags/Atari2600" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Atari2600</span></a> <a href="https://oldbytes.space/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> system for <a href="https://oldbytes.space/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a>)</p>
Colin McMillen<p>Biff is done. It's basically Eneg but harder. I've started on DC3, the robot bartender, and will finish tomorrow because he's supposed to be configurable and making text UIs in assembly is tedious! </p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://piaille.fr/tags/shufflepuck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shufflepuck</span></a></p>
Laurent FRANCOISE<p>Trouvé sur eBay : un livre sur le CP/M "adaptation du BIOS et compléments" et une carte "Z80 plus" de Applied Engineering qui permet de faire tourner CP/M (via le <a href="https://piaille.fr/tags/Z80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z80</span></a> qui est sur la carte) sur un <a href="https://piaille.fr/tags/apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple2</span></a> (qui est lui équipé d'un processeur 6502) !<br>Pour tester ça il faut encore que je trouve les disquettes qui vont avec<br><a href="https://piaille.fr/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a></p>
Thomas Cherryhomes<p><a href="https://oldbytes.space/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://oldbytes.space/tags/Atari2600" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Atari2600</span></a> Frob <a href="https://oldbytes.space/tags/RevEng" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RevEng</span></a> status: mostly done. a few nets not 100% certain, so i'm pinging them out on my actual board using a multimeter in continuity mode. Thanks to Bradley Bell and Curt Sampson.</p>
Colin McMillen<p>Oooooh, FUUUUCK. I had to test Biff on my Apple IIgs, which is a US Apple IIgs at 60Hz, to *finally* think of the fact that the puck and opponents are faster at 60Hz than at 50.<br>Either I patched EVERY delta to account for the 20% difference (and it fucked up A LOT of cases where rounding errors made an opponent too easy or too hard), or ....</p><p>I went the easy way, and I drop 1 frame out of 6 at 60Hz.</p><p>Commit: <a href="https://github.com/colinleroy/a2tools/commit/1aa3acab860d33037669089ba5d115a404e310bd" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/colinleroy/a2tools/</span><span class="invisible">commit/1aa3acab860d33037669089ba5d115a404e310bd</span></a></p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Colin McMillen<p>Is Biff taunting enough?</p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://piaille.fr/tags/Apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apple2</span></a></p>