'China-Embroidery Blender 2025 (中国 锦绣斑斓)' by Seaway
https://blenderartists.org/t/china-embroidery-blender-2025/1602336?mtm_kwd=mastodon
'China-Embroidery Blender 2025 (中国 锦绣斑斓)' by Seaway
https://blenderartists.org/t/china-embroidery-blender-2025/1602336?mtm_kwd=mastodon
In the 2000s I made many monthly illustrations for an InfoSec column in the Dutch PC-Active magazine. This image depicted the need for backups.
Toothtown -
Two concentric rings of "teeth" surrounding a raised sphincter that bubbled out a bloody liquid that could be treated to be drinkable....not exactly a glowing description for the basis of a town, but necessary for the survival of the people of the Gore Fields.
Behind the Effects of RENEGADES
ALLO contributed VFX and Blender-designed 3D printed props to a short superhero film.
Kill You #blender3d
Sparky
#Blender proof of concept VFX test with a #DAZ figure imported via #Diffeomorphic
Next: To animate the puppet
#Blender3D #Xanathon #VFX #render #3dRender #3drendering #DAZStudio #DAZ2Blender
www.youtube.com/shorts/jp-DDhVXmp8
Here's a quick render of the front of the gauge.
I will be messing it up a little next for the final renders.
#mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #art #dial #cockpit #aeroplane
Blender Tutorials – HUGE YouTube Channels Starter Pack (120!)
Gleb Alexandrov has collected his favorite YouTube Channels to help you kickstart your Blender learning!
Finished modelling the gauge now this is the rear view, and yes the label is the right way up
#mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #art #dial #cockpit #aeroplane
A fair question is, does it matter? It depends. For some looks you're better off with a dielectric film (it renders faster). But when it does matter, there's no denying the absorption is required for the right look.
Example: copper with a layer of CuO, where the layer doesn't have absorption. Compare with the image in the first post of this thread (repeated here), where realistic absorption is added.
Now I need a real Dev to fix my baby C++ code
3/3
#blender3d #b3d #ThinFilmInterference
The method in the paper yields #iridescence that resolves to a plain reflection for thicker films, like in daily life. My nodes suffer from spectral aliasing, which means the colors keep cycling no matter the film thickness.
Now, we can have absorbing films while keeping the look and behavior of thick films. The render shows the nodes on the left and the native behavior on the right. The native behavior more accurately reflects the real-world experience.
2/3
Quite pleased: I added native #ThinFilmInterference in an absorbing layer on top of a conductor to #blender3d. I went through the math of https://hal.science/hal-01518344/document, and added terms dealing with absorption in the film. Slightly trickier than I thought, but it works. The 5.0 alpha branch dealing with dielectrics was great as a starting point!
The render shows the result with nodes on the left and the native implementation on the right. If you look carefully there's a slight color shift.
1/3
#b3d
Respawn Point -
Respawn zones didn't always work the same...in High Rock, we just 'appeared' on a grassy hill. In the Gore Fields, each person had a unique pool of blood and slime that they clawed their way out of.
Cover illustration for the 2007 Dutch Chemistry Sciences yearbook.
'Arachnopouet - 1' by DARJ__
https://blenderartists.org/t/arachnopouet-1/1601832?mtm_kwd=mastodon
"Einbrechen lohnt sich nicht" ("Breaking in isn't worth it") was the very first animated movie I made with Blender back in 2015.
Can you spot the Maniac Mansion and Night of the Meteor references?
New nView add-on release!
It's now fully compatible with Blender 4.5, including:
- better shader support for transmission bounce checks
- utilizing the new BLAZING fast manifold boolean solver to generate meshes from a moving camera frustum