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#DEVLOG

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Programming N' Language<p>🚀 PNL Upgrade: With Copilot’s help, I added a simple form that asks users these questions to help our community connect better 🤝.<br><a href="https://techhub.social/tags/WebDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebDev</span></a> <a href="https://techhub.social/tags/LanguageLearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LanguageLearning</span></a> <a href="https://techhub.social/tags/indiehacker" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiehacker</span></a> <a href="https://techhub.social/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
plurb🏳️‍🌈<p>Crashing Waves update: <br>- Compass animation<br>- Larger mini map icons<br>- Full screen map toggle</p><p>I might start using this in jam games to motivate me to get the remaining work done (still a lot to do).</p><p><a href="https://gamedev.lgbt/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://gamedev.lgbt/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamedev.lgbt/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://gamedev.lgbt/tags/queergames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>queergames</span></a> <a href="https://gamedev.lgbt/tags/rpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpg</span></a> <a href="https://gamedev.lgbt/tags/ZyboraSagaCrashingWaves" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ZyboraSagaCrashingWaves</span></a></p>
Mika Savolainen<p>I decided to upload all my devlog from youtube to PeerTube.</p><p>Feel free to check them out: <a href="https://peertube.wtf/w/p/3cZytGHBGVBLBLbz8utreJ?playlistPosition=1" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">peertube.wtf/w/p/3cZytGHBGVBLB</span><span class="invisible">Lbz8utreJ?playlistPosition=1</span></a></p><p><a href="https://paahtimo.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://paahtimo.social/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://paahtimo.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Michael Coorlim<p>Here's a breakdown of July's first PDF tutorial, covering basic 2d platformer jump mechanics. <a href="https://www.youtube.com/watch?v=W38fPLNAecA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=W38fPLNAecA</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/godotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/devLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devLog</span></a></p>
Michael Coorlim<p>July's first PDF tutorial covering basic jump mechanics in the <a href="https://mastodon.gamedev.place/tags/godotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotEngine</span></a> has been released for $5+ patrons. In it you will build a vertical platformer with a component based architecture. The game is simple, because its function is to illustrate the single mechanic and loop in a common context. </p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/devLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devLog</span></a> </p><p><a href="https://www.patreon.com/posts/july-2025-1-133995310" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">patreon.com/posts/july-2025-1-</span><span class="invisible">133995310</span></a></p>
Michael Coorlim<p>Updated my Now page, where I cover what I'm up to Now. <a href="https://mcoorlim.com/now/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mcoorlim.com/now/</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/DevLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLog</span></a> <a href="https://mastodon.gamedev.place/tags/pixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelArt</span></a></p>
Monkeyslunch/Bug & Claw<p>Thankful to my friends for help play test Bug &amp; Claw. I share some of the feedback I collected in <a href="https://mstdn.ca/tags/Devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Devlog</span></a> 47 that helped shape the <a href="https://mstdn.ca/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a>.<br><a href="https://bugandclaw.com/playtesting-character-builds-devlog-47/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bugandclaw.com/playtesting-cha</span><span class="invisible">racter-builds-devlog-47/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts</span></a></p>
spectrumGirl 🍉 🚶‍♀️<p><a href="https://xarxa.cloud/tags/devLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devLog</span></a> <a href="https://xarxa.cloud/tags/java" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>java</span></a></p><p>Today I started SB (Spring Boot) to add another framework to my toolbox and broaden my perspective a bit.</p><p>Just setting up my ecosystem and bootstrapping things for now</p>
DimaLink<p>Frozen arctic station – unfreezing totally</p><p><a href="https://dimalinkeng.blogspot.com/2025/07/frozen-arctic-station-unfreezing-totally.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dimalinkeng.blogspot.com/2025/</span><span class="invisible">07/frozen-arctic-station-unfreezing-totally.html</span></a></p><p><a href="https://mastodon.social/tags/retroquest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retroquest</span></a> <a href="https://mastodon.social/tags/retrogame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogame</span></a> <a href="https://mastodon.social/tags/frozen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>frozen</span></a> <a href="https://mastodon.social/tags/ice" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ice</span></a> <a href="https://mastodon.social/tags/freeze" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>freeze</span></a> <a href="https://mastodon.social/tags/scifi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scifi</span></a> <a href="https://mastodon.social/tags/mutation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mutation</span></a> <a href="https://mastodon.social/tags/monsters" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>monsters</span></a> <a href="https://mastodon.social/tags/explore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>explore</span></a> <a href="https://mastodon.social/tags/vhs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vhs</span></a> <a href="https://mastodon.social/tags/bmovie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bmovie</span></a> <a href="https://mastodon.social/tags/80s" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>80s</span></a> <a href="https://mastodon.social/tags/retroprogramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retroprogramming</span></a> <a href="https://mastodon.social/tags/retrocomputers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputers</span></a> <a href="https://mastodon.social/tags/bluescreen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bluescreen</span></a> <a href="https://mastodon.social/tags/mold" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mold</span></a> <a href="https://mastodon.social/tags/mushrooms" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mushrooms</span></a> <a href="https://mastodon.social/tags/story" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>story</span></a> <a href="https://mastodon.social/tags/readtext" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>readtext</span></a> <a href="https://mastodon.social/tags/labyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>labyrinth</span></a> <a href="https://mastodon.social/tags/viewfromeyes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>viewfromeyes</span></a> <a href="https://mastodon.social/tags/adventure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>adventure</span></a> <a href="https://mastodon.social/tags/quest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>quest</span></a> <a href="https://mastodon.social/tags/msdos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>msdos</span></a> <a href="https://mastodon.social/tags/8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8bit</span></a> <a href="https://mastodon.social/tags/expirements" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>expirements</span></a> <a href="https://mastodon.social/tags/amnesia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amnesia</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
Benedikt Ritter (he/him)<p>Just published a blog post on optimizing Gradle builds with Docker, Flyway, jOOQ &amp; Postgres 🐘🐳🐦</p><p>I hit a weird issue where the DB started up even when everything was up-to-date. Turns out: Gradle task graphs &amp; build services can be tricky!</p><p>Here’s how I fixed it with a cleaner setup 👇<br><a href="https://britter.dev/blog/2025/07/22/gradle-jooq-docker/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">britter.dev/blog/2025/07/22/gr</span><span class="invisible">adle-jooq-docker/</span></a></p><p><a href="https://chaos.social/tags/gradle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gradle</span></a> <a href="https://chaos.social/tags/docker" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>docker</span></a> <a href="https://chaos.social/tags/jooq" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>jooq</span></a> <a href="https://chaos.social/tags/flyway" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>flyway</span></a> <a href="https://chaos.social/tags/java" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>java</span></a> <a href="https://chaos.social/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://chaos.social/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a></p>
spectrumGirl 🍉 🚶‍♀️<p><a href="https://xarxa.cloud/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://xarxa.cloud/tags/php" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>php</span></a> </p><p>Today I added support for analyzing directories recursively on the dumpsniffer.</p>
Deus<p>🔥 The Overlord demands progression! 🔥</p><p>The new Level Bar now looms at the top left of the screen — a silent judge, ever watching, ever hungering. 🧠⚔️</p><p>Each fight feeds it. Each kill pleases it.<br>Deny it, and you shall remain weak.<br>Obey, and ascend.</p><p><a href="https://mastodon.gamedev.place/tags/Zoxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zoxel</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>voxel</span></a> <a href="https://mastodon.gamedev.place/tags/rpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpg</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
Filip Rachůnek<p>Hello everybody! The effect I’ll be creating in this video originated as a combination of the algorithm used for rendering a 3D tunnel and several applications of so-called fractal Brownian motion, which I explored while working on some of my fractal shaders. And since I most likely didn’t explain anything clearly with that introduction, we’ll go through everything step by step. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=rGr_Zivrhq4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=rGr_Zivrhq</span><span class="invisible">4</span></a></p>
Alrecenk<p>I made a <a href="https://peoplemaking.games/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> retrospective about what I think went wrong with the development and release of <a href="https://peoplemaking.games/tags/PortalFoxesTD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PortalFoxesTD</span></a>. <a href="https://www.youtube.com/watch?v=0-lLNU3EUzc" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=0-lLNU3EUzc</span><span class="invisible"></span></a> </p><p><a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a></p>
screwlisp<p><a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://gamerplus.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/leonardoCalculus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>leonardoCalculus</span></a> </p><p><a href="https://screwlisp.small-web.org/lispgames/LCKR-a-simulation-backend-interface/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/LCKR-a-simulation-backend-interface/</span></a></p><p>Really just a devlog! I slapped a <a href="https://gamerplus.org/tags/mcclim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mcclim</span></a> <a href="https://gamerplus.org/tags/gui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gui</span></a> onto my simulation so that I could click a button rather than type actions over and over again.</p><p>Then, I really just figured out that one simple-starting-arrangement idea I had doesn't work, because the only vertical move that gets triggered is from the lowest row of a tile to the highest row of the same tile.</p><p>Small "improvements".</p>
Kemoverse Engineer :kemoverse:<p><span>Devlog #21<br></span>​:necoSpeed:​<span> I've started a VERY SMALL testing server for those interested in helping the testing of the game.<br>Try messaging </span><a href="https://mai.waifuism.life/@kemoverse" class="u-url mention" rel="nofollow noopener" target="_blank">@kemoverse</a><span> and see if your instance is whitelisted. If the "roll" command doesn't tell you to signup, it probably isn't.<br>Everyone can still create cards over here: </span><a href="https://kemoverse.waifuism.life/card_creator" rel="nofollow noopener" target="_blank">https://kemoverse.waifuism.life/card_creator</a><span><br>Maybe I'll add them later!<br>It is still a work in progress so any comments are appreciated </span>​:watamelon_4k:​​:kemoverse:​<span><br>Here are also 3 examples of cards created you can pull.<br></span><a href="https://mai.waifuism.life/tags/kemoverse" rel="nofollow noopener" target="_blank">#kemoverse</a> <a href="https://mai.waifuism.life/tags/kemoversedev" rel="nofollow noopener" target="_blank">#kemoversedev</a> <a href="https://mai.waifuism.life/tags/devlog" rel="nofollow noopener" target="_blank">#devlog</a> <a href="https://mai.waifuism.life/tags/gamedev" rel="nofollow noopener" target="_blank">#gamedev</a><span><br><br>RE: </span><a href="https://mai.waifuism.life/notes/aaaf8qxk0h1k180z" rel="nofollow noopener" target="_blank">https://mai.waifuism.life/notes/aaaf8qxk0h1k180z</a></p>
dardasaba 🍄 Drawing Mushrooms<p>I also wrote a little <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> about it:</p><p><a href="https://dardasaba.itch.io/pixel-islands-mushroom-island-pack/devlog/989585/mushroom-island-pack-out-now" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dardasaba.itch.io/pixel-island</span><span class="invisible">s-mushroom-island-pack/devlog/989585/mushroom-island-pack-out-now</span></a></p>
Alrecenk<p>I'm thinking about starting a <a href="https://peoplemaking.games/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> about my game/engine development. I don't know if it would help me sell more, but I really just want to talk about cool game-making stuff. My friends and family are tired of listening to me and rarely have anything constructive to add.</p><p><a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Monkeyslunch/Bug & Claw<p>Check out Bug &amp; Claw <a href="https://mstdn.ca/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> 44: Learning and research<br><a href="https://bugandclaw.com/learning-and-research-devlog-44/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bugandclaw.com/learning-and-re</span><span class="invisible">search-devlog-44/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts</span></a><br>2/2</p>
Monkeyslunch/Bug & Claw<p>In Bug &amp; Claw's 44th <a href="https://mstdn.ca/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a>, I dive into some of the Learning and research I've been doing the last year to help flesh out the world of Entomara, the mechanics of the game, and to become a better writer and designer.<br>⬇️⬇️<br>1/2</p>