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Flame Reactor<p>Kaysel flows.</p><p>If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings.<br><a href="https://mastodon.social/tags/fractalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalArt</span></a></p>
Flame Reactor<p>Meet Kaysel, child of Alonee and Tigue.<br>They are the product of 16 generations of breeding.<br>Kaysel wishes they had more colors.</p><p>If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings.<br><a href="https://mastodon.social/tags/fractalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalArt</span></a></p>
Flame Reactor<p>Miggt moves.</p><p>If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings.<br><a href="https://mastodon.social/tags/fractalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalArt</span></a></p>
Flame Reactor<p>Meet Miggt, child of Keenigan and Tonielsen.<br>They are a Generation 16 fractal.<br>They like simple fractals.</p><p>If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings.<br><a href="https://mastodon.social/tags/fractalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalArt</span></a></p>
Risto A. Paju<p>Making Apollonian gaskets usually follows a key rule of iterated function systems: each iteration should make the thing smaller. With inversions, this means going from the outside to the inside of inverting circles.</p><p>However, it's possible to make valid gaskets using a lopsided configuration, where the initial circles are bunched up on one side. In that case, the first iteration has to make a larger circle to fill the opposite side. This means an inversion from the inside to outside. But we can also think of this as turning the inversion circle inside out.</p><p>This turns out nice both visually and conceptually. An inversion circle is essentially a curved mirror, and we can make a smooth transition from the convex to the concave by passing through the flat stage. I wasn't sure if this would work cleanly in this simple demo, since the flat mirror means a circle with infinite radius; fortunately, the finite time steps mean we can skip over the flat point.</p><p>As for IFS rules, the system as a whole is contractive, thanks to the other circles that are now more convex.</p><p>The second part gives another look at such initially lopsided gaskets.</p><p><a href="https://mathstodon.xyz/tags/apolloniancircles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>apolloniancircles</span></a> <a href="https://mathstodon.xyz/tags/apolloniangasket" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>apolloniangasket</span></a> <a href="https://mathstodon.xyz/tags/iteratedfunctionsystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>iteratedfunctionsystem</span></a> <a href="https://mathstodon.xyz/tags/inversion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>inversion</span></a> <a href="https://mathstodon.xyz/tags/circleinversion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>circleinversion</span></a> <a href="https://mathstodon.xyz/tags/geometricart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometricart</span></a> <a href="https://mathstodon.xyz/tags/fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractal</span></a> <a href="https://mathstodon.xyz/tags/fractalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalart</span></a> <a href="https://mathstodon.xyz/tags/pythoncode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pythoncode</span></a> <a href="https://mathstodon.xyz/tags/opengl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opengl</span></a> <a href="https://mathstodon.xyz/tags/algorithmicart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>algorithmicart</span></a> <a href="https://mathstodon.xyz/tags/algorist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>algorist</span></a> <a href="https://mathstodon.xyz/tags/mathart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathart</span></a> <a href="https://mathstodon.xyz/tags/laskutaide" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>laskutaide</span></a> <a href="https://mathstodon.xyz/tags/ittaide" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ittaide</span></a> <a href="https://mathstodon.xyz/tags/kuavataide" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>kuavataide</span></a> <a href="https://mathstodon.xyz/tags/iterati" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>iterati</span></a></p>
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Flame Reactor<p>Chenny flows.</p><p>If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings.<br><a href="https://mastodon.social/tags/fractalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalArt</span></a></p>
Flame Reactor<p>Mamory and Seakham mated to produce Chenny.<br>They are the product of 11 generations of breeding.<br>Chenny wonders if they're as good as their parents.</p><p>If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings.<br><a href="https://mastodon.social/tags/fractalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalArt</span></a></p>
Flame Reactor<p>Stiefrid wiggles.</p><p>If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings.<br><a href="https://mastodon.social/tags/fractalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalArt</span></a></p>
Flame Reactor<p>This is Stiefrid, child of Jeant and Zway.<br>They are the product of 13 generations of breeding.<br>They are excited to meet you.</p><p>If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings.<br><a href="https://mastodon.social/tags/fractalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalArt</span></a></p>
Mental Health Art<p>Light is the center 🌌 <a href="https://mastodon.social/tags/fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractal</span></a> <a href="https://mastodon.social/tags/fractals" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractals</span></a> <a href="https://mastodon.social/tags/fractalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalart</span></a> <a href="https://mastodon.social/tags/consciousness" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>consciousness</span></a> <a href="https://mastodon.social/tags/universe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>universe</span></a></p>

As I keep studying the Apollonian gasket, I've now implemented the inversion approach on the CPU for finding the circle centres and radii. Now I can generate these arrays of eyes much faster, as the inversion is easier to parallelize. It's so fast that the bottleneck is now in the drawing stage.

The colours denote a kind of family tree of inversions: the 4 initial circles each have their own colour, and their inversion images retain the colour. The outer circle is not shown here, but its descendants show the colour that's distinct from the other 3.

I still needed something other than inversions for setting up the initial quartet, but I wanted find my own solution instead of relying on Descartes' theorem. The theorem actually comes in two parts: Rene's original theorem only deals with the radii, while the complex quadratic formula for finding the circle positions was only developed in the late 1990s.

Well, I found an alternative solution to the latter part, and it reduces to a pair of linear equations. It isn't particularly fast to compute, but I think it's easier to understand — it's basically junior high school math. In fact, it seems so basic that I can't be the first one to discover it.

2D circle inversion fractals on the spherical surface. This was a fun offshoot of my recent Apollonian endeavours, again using the Riemann sphere mapping to go from 3D to 2D for the iterations.

The inversion circle centres come from a tetrakis hexahedron and a triakis icosahedron, so the circles form approximations of a truncated octahedron and a truncated dodecahedron.