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#gamedesign

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#PennedPossibilities 13 – MC POV: Tell us a quick love story. The story must end badly.

Kait: Remember hot library dude? Liam didn't save his AstroNet contact.
Eden: What?! NO! Why?! I thought you were supposed to be the organized one!
Liam: It was a professional meeting! In secrecy! We needed his order's help; there mustn't have been any evidence of it left.
Kait: C'mon dude was flirting with you so hard, he was a minute away from jumping on your lap.
Liam: Don't be ridiculous. Even if this were true, there was no way I would have jeopardized his safety by keeping the AN-ID he gave me.
Eden: HE GAVE YOU HIS AN-ID AND YOU DELETED IT?!
Liam: Yes, of course! It was evidence! He could have been traced should my Jack get hacked.
Kait: And thus the story ends badly.
Liam: There was no story to begin with!
Eden: Certainly not with this attitude!
Kait: He's really bad at this.
Eden: No shit, it's mind-boggling. My mind is boggled.
Liam: Oh, ha-ha. You're one to talk. Hey, Mari?
Mari: Yes?
Liam: Can you flex for me real quick please?
Mari: Sure. [flexes, sending almost audible ripples through her combat suit] Why?
Kait: alnksjdbf
Liam: No reason, thank you.
Eden: You're all so broken. I love it.

#scifi #ttrpg #pnp #voidfront #worldbuilding #gamedesign #AmWriting #Writing
#PennedPossibilities 12 – MC POV: How clean is your home right now?

Kait: Um.
Eden: Do you guys even have a home? (who put this question in there, what kind of question is this even?)
Kait: Is this like "planet where you grew up on" or "place where you currently crash"?
Eden: ... yes?
Kait: I dunno, I guess –
Liam: Don't say the planet name please.
Kait: – the planet I grew up on is polluted as fuck. Thanks Horizon.
Eden: I saw you flinch there, Liam, but don't worry, Horizon own like half the habitat zones in concordian space. And they're all in terrible shape. That doesn't tell anything.
Kait: We did have a nice apartment though. From what I remember. Which isn't that much, to be honest. Things have improved, though, ever since –
Liam: – but we hardly have time to set up camp anywhere for long, actually. I guess home is where we put our boots down at the moment.

[there is a short pause where Kait purses her lips, thinking]

Liam: Well, it kinda is, isn't it?
Kait: ... No, I was thinking of a knocking boots joke but I got nothing.
Eden: That seems to be a pattern.
Kait: Hey!
Liam: We basically live in our ship. And, to be perfectly honest, it's a mess.
Kait: Yeah, someone really is slacking off on their cleaning duties.
Liam: Gee, I wonder who that could be.
Mari: [blushes] I try to be very conscientious, but I have to admit I fell a bit behind recently with my crew duties, due to the pirate fighting and all. But, yes, it *is* inexcusable. I will have to work hard to do better.
Kait: I-It's okay, we forgive you.
Liam: I really don't think Mari is the problem here ...
Kait: Ya, that's what I'm saying. Try to keep up, man!

#scifi #ttrpg #pnp #voidfront #worldbuilding #gamedesign #AmWriting #Writing

I watched a video on doors in video games with Bryan Singh of Naughty Dog who made the doors in The Last Of Us Part II. As soon as they showed the first footage of Ellie opening a door, I knew why they picked that game: She actually grabs the door handle and actually opens the door, which then also moves very naturally. It's a very quick animation, but it looks (and probably feels) SO good. They also showed a couple variations like slamming a door open. Fucking amazing and very rare.
#GameDesign

#ttrpg #gameDesign idea:

A community-based #OSR / #NSR game where the main means of progress is unlocking the new character options for newly-rolled characters.

New tables?

A table where you start d4 -> d8 -> d12 -> d20?

Your old characters don't need to die, they stay "at the base" contributing to plot and mechanics with bonuses and "downtime events", which also scale with the community growth.

Would people care about them?

Has anyone done this before?

Would this be playable?

#PennedPossibilities 8. MC POV: What, in your opinion, is strength?

Kait: ... [visibly thinking]
Eden: This is going to be great.
Liam: Why are we even doing these questionnaires?
Eden: Because you want a spot on my network and I want to get something back. And so far you positively deliver.
Kait: I think true strength is, for one, the ability to stand up for your values and convictions, even against overwhelming odds, but on the other hand have that kind of confidence in yourself, that you are able to re-evaluate them when confronted with conflicting evidence. Basically, choosing the path that is more difficult but based in truth and empathy over the one that seems more easy and in alignment with what you want to believe.
Liam: ...
Eden: ...
Kait: What?
Eden: I'll be honest, I was expecting more of a muscle mommy rant here.
Liam: Yeah, I really hate to agree with Eden but ...
Mari: [joins the table with a tablet of drinks] The queue at the bar was hell, sorry it took so long. Did I miss anything?
Kait: aslsakfhnflkh
Eden: There you go. Order is restored.
Liam: Phew. For a moment I thought your neural jack got hacked or something.
Mari: You guys are really weird sometimes.

#scifi #ttrpg #pnp #voidfront #worldbuilding #gamedesign #AmWriting #Writing

Fumito Ueda: ميكانيكيات اللعب لم تعد كل شيء في تصميم الألعاب
pixelarab.com/2025/07/20/fumit
في مشهد متغير من صناعة ألعاب الفيديو، تتعالى أصوات المخضرمين الذين عايشوا فترات مختلفة من تطور هذه الصناعة، وأحد أبرز هؤلاء هو Fumito Ueda، الاسم الذي لا يُذكر دون أن نتحدث عن ICO، Shadow of the Colossus وThe Last Guardian. هذا المخرج
#FumitoUeda #GameDesign #GameDevelopment #IndieGames #KatamariDamacy #PS5Games #ShadowOfTheColossus #ToaT #العاب_فيديو #تصميم_ألعاب #مطوري_الألعاب

Nintendo تكشف حقيقة تصميم Donkey Kong الجديد المرتبط بفيلم ماريو
pixelarab.com/2025/07/20/ninte
من خلال تصريح رسمي جديد صدر ضمن سلسلة مقابلات “Ask the Director” على موقع Nintendo الياباني، أكدت الشركة أن التصميم الجديد لشخصية Donkey Kong في لعبة Donkey Kong Bananza هو في الواقع ما ألهم الشكل الذي ظهر به في فيلم The
#3DPlatformer #DonkeyKongBananza #GameDesign #MarioKartWorld #NintendoDirect #NintendoSwitch2 #retrogaming #SuperMarioMovie #العاب_فيديو #دانكي_كونغ #نينتندو

All setup and ready to playtest Just in Time the cooperative abstract on time travel.

This was the first test since latest change to rewinding time and the mechanic played great! Unfortunately we did not plan it out particularly well and ran out of cards near the end of the first round 😅

#PennedPossibilities 1. Intro Day: What does your MC think they are destined for in this life?

"Voidfront" is a sci-fi/space opera pnp setting, but it does include a lot of story elements and short stories that shape the world. It's hard to tell who the "MC" actually are, but the rebellion pilot Kait pops up wherever something important (or ridiculous) happens, so she is a good character to focus on.
---------------------------------------------------------

I don't think Kait consciously thinks she's destined for anything except just *existing* (she does like that). In her mind, life is as chaotic as its gets and nothing is certain. She would scoff at the idea of destiny (she would use it to make a joke though). Every decision is a "now"-decision to her. Considering her usual life choices that is a prudent approach, actually.

She does see it as her mission to keep Liam and basically everyone else in the rebellion on their toes (but especially Liam). She also wants to climb the exile super soldier Mari like a mountain and sees that as sort of a life goal, but that is another topic altogether.

#scifi #ttrpg #pnp #voidfront #worldbuilding #gamedesign #AmWriting #Writing

Hey #gamestudies and #digitalhumanities (maybe even at #dh2025?) and #arthistory and #gamedesign and #humanities and #gamedev and #whatever folks, we have extended the deadline for our planned anthology about #Blasphemous. We have exciting unconventional submissions already but still some space for another few.

Details here: zenodo.org/records/15516402
New deadline: **August 6**

If you have an exciting idea but don't know if you are qualified/researcher/dev enough: Don't think no further, submit!

Zenodo[Call for Participation] Blut und Galle: Perspektiven aus Wissenschaft, Kunst und Gaming-Kultur auf die Blasphemous-SpieleIn der fiktiven Welt "Cvstodia" durchschreitet ein namenloser "Büßer" eine Welt, in der das "Wunder" - eine göttliche Entität - durch körperliche Qual und Leiden in düsterer Body-Horror-Manier verehrt wird. Dabei transformiert "Blasphemous" die etablierten Konventionen des "Souls-like" Genres: Die genretypische Schwierigkeit und der zyklische Umgang mit Scheitern werden theologisch aufgeladen. Der Fortschritt durch das Besiegen von Bossgegnern wird durch sakrale Waffen und Rituale erweitert, während das Leveldesign als spirituelle Pilgerreise rekontextualisiert wird. Diese Elemente werden in eine elaborierte kirchliche Infrastruktur eingebettet und eröffnen multiple Analyseebenen, z. B.: Theologisch: Schuld, Buße und Erlösung als zyklisches Spielsystem Kulturhistorisch: Aneignung andalusischer Religiosität Ästhetisch: Transformation christlicher Ikonographie in Pixel Art Narrativ: Hagiographische Erzähltraditionen als Spielwelt Ludisch: Integration religiöser Praktiken in Spielmechaniken Psychologisch: Religiöse Schuldinduktion als Spielerfahrung Mit unserem geplanten Sammelband wollen wir nicht nur diese Analyseebenen beschreiten, sondern die akademische Publikationstradition selbst herausfordern. Ziel ist nicht die Sammlung isolierter Einzelanalysen, sondern die Entwicklung eines Gesprächs über die kulturelle Bedeutung und transformative Kraft von Spielen anhand des Beispiels der Blasphemous-Spiele. Statt einer Sammlung klassischer Long Paper möchten wir also mit Euch neue Wege erproben und die sogenannte "Interdisziplinarität" auf und über die Spitze treiben. Damit adressiert dieser Call ausdrücklich Interessierte aus allen akademischen Disziplinen (egal ob institutionalisiert oder unabhängig), aus der Gaming-Branche und Gaming-Kultur sowie Kreativschaffende. Im Zweifel heißt das: Meldet Euch in jedem Fall mit Euren Ideen und Vorschlägen. Bedingungen zur Teilhabe am Sammelband     • Bereitschaft zur kollaborativen Zusammenarbeit und zur Überschreitung akademischer Publikationskonventionen    • Bereitschaft zur Arbeit mit und an unkonventionellen Beiträgen Mögliche Formate (Länge zusammengefasst ca. 4500 Wörter VB)     • Thematische Tandems (gemeinsames Long Paper)    • Kommentierte Analysen (Analyse und ergänzender Kommentar durch eine weitere Person)     • Dokumentierte Diskussionen (bei AV: Transkription wird gedruckt)    • These-Antwort (These wird aufgestellt, begründet und durch eine weitere Person beantwortet)    • Auseinandersetzung mit Video-Essays    • Video-Essays (Transkription/Drehbuch wird gedruckt)    • Performances/künstlerische Auseinandersetzung (Skripte, Konzept, Konzeptskizzen, etc. werden gedruckt)    • Long Paper (wenn es unbedingt sein muss, ergänzt durch eine kurze Antwort)    • Weiteres (seid gerne kreativ) Bitte schickt eure Vorschläge (Deutsch oder Englisch) bis zum einschl. -16.07.2025- 06.08.2025 (neu) an jonas.mueller-laackman@sub.uni-hamburg.de und victoria.mummelthei@fu-berlin.de. Vorläufiger Zeitplan -16.07.2025- 06.08.2025 (neu): Deadline für die Einreichung von Vorschlägen oder Interessensbekundungen (max. 150 Wörter) und kurze Selbstvorstellung (max. 4 Sätze, keine CV) in einem PDF. Alle Interessent:innen bekommen Lesezugriff auf alle eingereichten Vorschläge und Vorstellungen.-21.07.2025- 18.08.2025 (neu), 10:00 CEST: Treffen (online) zur Konsolidierung, Themenfindung und -vergabe.-18.08.2025- 15.09.2025 (neu): Deadline Abstracts (max. 1 Seite). Auch auf die Abstracts erhalten wieder alle Beitragenden Zugriff.-15.09.2025- 13.10.2025 (neu): Deadline Reviewphase Abstracts-06.10.2025- 03.11.2025 (neu), 10:00 CEST: Treffen (online) zur Vorstellung der Themen-31.01.2026- 28.02.2025 (neu): Deadline Schreibphase-15.03.2026- 13.04.2025 (neu): Deadline Reviewphase Beiträge. Diese Reviews und Resposes werden im Sammelband erscheinen. Geplante Veröffentlichung: Q3-2026 Bitte beachtet, dass die Teilhabe am Sammelband die Teilnahme an den Online-Sessions voraussetzt. Publisher: Berlin Universities PublishingEditors: Jonas Müller-Laackman; Victoria Mummelthei