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#geometrynodes

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Hadriscus<p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a> <a href="https://mastodon.art/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.art/tags/islandlife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>islandlife</span></a> </p><p>A creative exercise with Blender : the goal is to paint the contours of a map in the simplest, most childlike way possible, and let the machine do the rest.</p>
Midge Sinnaeve<p>Last night's stream ended up being a <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> rabbit hole, with this as a final result. Check it out if you wanna see how I got there: <a href="https://www.youtube.com/live/7FdfSKOkzXg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/live/7FdfSKOkzXg</span><span class="invisible"></span></a></p>
Johnny Matthews<p>New video out today. This one is part 2 of my lamp rigging tutorial. In this one I build <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> based springs to place on the arms and then connect them to the rig to make them stretch perfectly. </p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.art/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.art/tags/tutorial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tutorial</span></a> <a href="https://mastodon.art/tags/youtube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>youtube</span></a></p><p><a href="https://www.youtube.com/watch?v=ZkbBWXPnOXY" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=ZkbBWXPnOXY</span><span class="invisible"></span></a></p>
Midge Sinnaeve<p>frak-0x02</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/satisfying" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>satisfying</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Midge Sinnaeve<p>frak-0x01</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Marty<p>I made this to test out a Geometry Nodes neon sign thing I made and now I kind of wish this neon sign existed IRL. 😄</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/neon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>neon</span></a> <a href="https://mastodon.gamedev.place/tags/sonic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sonic</span></a></p>
Patrick Down<p>You know you might think that Blender Geometry nodes would have a node that takes points and gives back a Voronoi cell mesh. But it doesn't. Most methods I see to do this in Geometry nodes seems very convoluted. <br><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a></p>
Midge Sinnaeve<p>🌀 pneb-0x03</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.art/tags/perfectloop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>perfectloop</span></a></p>
Midge Sinnaeve<p>pneb-0x01</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/nebula" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nebula</span></a> <a href="https://mastodon.art/tags/vj" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vj</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
knowuh<p>Every once in a while I get to play with <a href="https://mastodon.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> on a weekend. These are my favorite days! Here is the result of messing around with a <a href="https://mastodon.social/tags/pointcloud" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pointcloud</span></a> <a href="https://mastodon.social/tags/scan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scan</span></a> of a historic saw mill in my home town, then messing with things in <a href="https://mastodon.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a></p>
Midge Sinnaeve<p>loop_127 - Free Download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/vjloop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vjloop</span></a></p>
Midge Sinnaeve<p>loop_126 - Free Download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/cyclesrender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cyclesrender</span></a></p>
Midge Sinnaeve<p>loop_125 - Free download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/eeveerender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>eeveerender</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Midge Sinnaeve<p>loop_124 - Free download: mantissa.xyz/vjloops</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/eeveerender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>eeveerender</span></a></p>
Armoured Wizard<p>Made some improvements to Rivets Node.<br>Choose a collection, and Node will place lines of rivets according to topology.<br>Can control Inset, Spacing, and Scale.<br>Rivets will rotate to match face Normals.</p><p>Added Node Group to Asst Browser. Think it's a bit muddled tho...</p><p><a href="https://dice.camp/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://dice.camp/tags/geometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometryNodes</span></a></p>
Yukari Hafner :v_lesbian:<p>If any <a href="https://mastodon.tymoon.eu/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.tymoon.eu/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> geniuses can help me out that'd be great.</p><p>I'm trying to join nearby rings of geometry together, in the nodes there I want the extruded walls to join together with the nearest ring that has no floor marked.</p><p>The missing link is how to either input the height attribute of the extrusion node here to fit with the distance to the nearest floor vertex,</p><p>Or how to merge each extruded top vertex with the floor vertex right above it.</p><p>I can't figure out how to do either.</p>
Ryosuke<p>faded <a href="https://mastodon.gamedev.place/tags/motion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>motion</span></a> <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> <a href="https://mastodon.gamedev.place/tags/typography" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>typography</span></a></p>
Samuel<p>Its 2025 and we still don't have a way to manipulate the seed point density in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a>'s voronoi texture.<br>I found a rather inefficient but functional workaround with <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>: distribute points on a surface (the density is a field you can manipulate), and then use Geometry Proximity on a sufficiently high-resolution mesh to get the voronoi effect. Blurring the distance attribute then allows you to get the "distance to edge" effect.<br>Probably easier to write an OSL shader for this...</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a></p>
Gregorio Sánchez<p>¿Alguien que controle <a href="https://masto.es/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> de <a href="https://masto.es/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://masto.es/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> para colocar varios materiales de forma aleatoria a los duplicados de los objetos? Vamos, que lo que intento hacer es una pared de piedra con distintos tipos de roca para cada bloque. <br><a href="https://masto.es/tags/Animation3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation3d</span></a> <a href="https://masto.es/tags/Modeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Modeling</span></a> <a href="https://masto.es/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a></p>
zuggamasta<p>Once again thinking of procedural characters and hand drawn elements. </p><p><a href="https://merveilles.town/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://merveilles.town/tags/geometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometryNodes</span></a></p>