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#geometrynodes

5 posts4 participants0 posts today

There is a new helpernode on Gumroad. Easily put elements into a circular array in #Blender3D with the help of #geometrynodes and have them face inwards or outwards with the click of a button instead of all facing the same direction...

The product is live with one explainer video, it'll have a few more video that showcase its use in time, probably today :)

triptilt.gumroad.com/l/Circula

this is a paid nodegroup, lots of functionality for 2€. gimme your change now!

#geonodes#b3d#tool

I've been doing a bit of #DiamondPainting lately. It's relaxing and fun. A few weeks ago, I played with using #Blender #GeometryNodes to generate diamond art from an image texture, but it really struggled to handle a large handful of these things (1000x1000 is a million diamonds, for tens of millions of triangles).

I realized today that I could use some UV manipulation and some generated textures to do it all using normal maps and displacement maps, and it would be the same resource demand regardless of the dimensions. So I set up a generating scene to make the maps for the drills (the little plastic beads) and got mapping the UVs.

Spent more time on this than I expected; probably about 3 hours. It was a fun exercise. I've included the blend files, and all textures except for the HDRI and table wood textures (which are both from
Poly Haven).

Aside: I'm not really happy about the waste associated with diamond painting, and I probably won't do any more of it. There's just so many small plastics, with all the little bags, drills, and the pens. I don't feel like I can justify it. I might play with digital pixel art a bit to scratch the same itch. Maybe I'll finally start playing with
#Tic80.

#3DArt

Alright, here's a new batch. 😎

Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.

Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.

The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry. 🙃