@haitchfive<p>"Blizzard Basin", implemented in Pascal, compiled for CP/M and running on the ZX Spectrum Next at 28 MHz.</p><p>via Joerg Pleumann</p><p><a href="https://www.youtube.com/watch?v=T8AvdG-bbUE" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=T8AvdG-bbUE</span><span class="invisible"></span></a></p><p><a href="https://oldbytes.space/tags/SpectrumNext" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SpectrumNext</span></a> <a href="https://oldbytes.space/tags/ZXSpectrum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ZXSpectrum</span></a> <a href="https://oldbytes.space/tags/Speccy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Speccy</span></a> <a href="https://oldbytes.space/tags/Spectrum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spectrum</span></a> <a href="https://oldbytes.space/tags/CPM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPM</span></a> <a href="https://oldbytes.space/tags/Pascal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pascal</span></a> <a href="https://oldbytes.space/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a></p>