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Eduardo Medina 🇪🇸<p>Una petición de un forero de Vandal para <a href="https://mastodon.social/tags/DoomTheDarkAges" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DoomTheDarkAges</span></a>. Si al final el dichoso inventito no lo quiere casi nadie porque la iluminación "tradicional" ya hacía un buen trabajo en ese frente. Por otro lado, la gente no tiende a jugar quedándose quieto y fijándose hasta en el más mínimo detalle, y más en este tipo de juegos.</p><p>¡No al <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a>! ¡No al <a href="https://mastodon.social/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a>!</p><p><a href="https://mastodon.social/tags/Doom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Doom</span></a> <a href="https://mastodon.social/tags/IdSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IdSoftware</span></a> <a href="https://mastodon.social/tags/videojuegos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videojuegos</span></a></p>
Eduardo Medina 🇪🇸<p>¿En serio que la gente se fija en estos detalles mientras juega? Como para interesarme en los triple A de última generación.</p><p>¡APU de <a href="https://mastodon.social/tags/AMD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AMD</span></a> is coming como mi futura gráfica!</p><p><a href="https://mastodon.social/tags/videojuegos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videojuegos</span></a> <a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.social/tags/DLSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS</span></a></p>
juulcat<p>Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools &gt; Light and Atmosphere`</p><p>Donwload <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> 0.27 beta: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Render</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a></p>
juulcat<p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Symmetry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Symmetry</span></a> <a href="https://mastodon.gamedev.place/tags/Procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Procgen</span></a> <a href="https://mastodon.gamedev.place/tags/Abstract" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Abstract</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Render</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a></p>
juulcat<p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/Abstract" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Abstract</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a></p>
LLMsVibecoding a Path Tracer with GPT to Generate AI Art Vibecoding a path tracer with GPT: AI-genera...<br><br><a href="https://medium.com/@jonas.friedli/vibecoding-a-path-tracer-with-gpt-to-generate-ai-art-bac43f6b6a50?source=rss------art-5" rel="nofollow noopener" target="_blank">https://medium.com/@jonas.friedli/vibecoding-a-path-tracer-with-gpt-to-generate-ai-art-bac43f6b6a50?source=rss------art-5</a><br><br><a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/computer-graphics" target="_blank">#computer-graphics</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/gpt" target="_blank">#gpt</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/art" target="_blank">#art</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/vibecodinglist" target="_blank">#vibecodinglist</a> <a rel="nofollow noopener" class="mention hashtag" href="https://mastodon.social/tags/path-tracing" target="_blank">#path-tracing</a><br><br><a href="https://awakari.com/pub-msg.html?id=41kO4Tzxm2uaXdBbGTkiv4IAXvU" rel="nofollow noopener" target="_blank">Event Attributes</a>
juulcat<p>You can make isometric <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> renders of any Minecraft map, voxel model or heightmap landscape you can import into Avoyd</p><p><a href="https://enkisoftware.itch.io/avoyd/devlog/921830/creating-isometric-voxel-renders-of-minecraft-maps-voxel-models-and-heightmaps" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">enkisoftware.itch.io/avoyd/dev</span><span class="invisible">log/921830/creating-isometric-voxel-renders-of-minecraft-maps-voxel-models-and-heightmaps</span></a></p><p><a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Isometric" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Isometric</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Render</span></a> <a href="https://mastodon.gamedev.place/tags/Minecraft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Minecraft</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a></p>
.:\dGh/:.<p><a href="https://mastodon.social/tags/HalfLife2RTX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HalfLife2RTX</span></a> seems good, but is still a work in progress that will take a lot of time to tune since RayTracing kills performance and not all bugs have been ironed out.</p><p><a href="https://mastodon.social/tags/Videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogames</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.social/tags/DLSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS</span></a> <a href="https://mastodon.social/tags/DLSS4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS4</span></a> <a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/RTX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX</span></a> <a href="https://mastodon.social/tags/GeForce" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeForce</span></a> <a href="https://mastodon.social/tags/HalfLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HalfLife</span></a> <a href="https://mastodon.social/tags/Valve" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Valve</span></a> <a href="https://mastodon.social/tags/Steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Steam</span></a> <a href="https://mastodon.social/tags/HalfLife2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HalfLife2</span></a></p>
Doug Binks<p>Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.</p><p>Does anyone know if this has been done before?</p><p><a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
.:\dGh/:.<p>I'm just going to put here Pattrick Kennedy thougths from ServeTheHome about the <a href="https://mastodon.social/tags/BoltGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BoltGraphics</span></a> Zeus:</p><p><a href="https://www.servethehome.com/bolt-graphics-zeus-the-new-gpu-architecture-with-up-to-2-25tb-of-memory-and-800gbe/2/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">servethehome.com/bolt-graphics</span><span class="invisible">-zeus-the-new-gpu-architecture-with-up-to-2-25tb-of-memory-and-800gbe/2/</span></a></p><p>The big elephant in the room is NVIDIA and the CUDA ecosystem. That's is going to be really difficult to break without something that disrupts the market.</p><p><a href="https://mastodon.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hardware</span></a> <a href="https://mastodon.social/tags/PC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PC</span></a> <a href="https://mastodon.social/tags/PCHardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCHardware</span></a> <a href="https://mastodon.social/tags/Videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogames</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/PCGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGames</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a> <a href="https://mastodon.social/tags/STEM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>STEM</span></a> <a href="https://mastodon.social/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.social/tags/Technology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Technology</span></a> <a href="https://mastodon.social/tags/Servers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Servers</span></a> <a href="https://mastodon.social/tags/Cloud" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cloud</span></a> <a href="https://mastodon.social/tags/Infraestructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infraestructure</span></a></p>
juulcat<p>Path traced procedurally generated <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>voxel</span></a> world with the atmosphere volumetric shadows we fixed in the beta.<br>Download <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> Voxel Editor and Renderer: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/voxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>voxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/MastoArt3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MastoArt3D</span></a> <a href="https://mastodon.gamedev.place/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.gamedev.place/tags/digitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/indieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a></p>
.:\dGh/:.<p>I have to say, compared to the Radeon 9700XTX, the <a href="https://mastodon.social/tags/RTX5080" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX5080</span></a> RayTracing performance is a kick on the nuts to AMD.</p><p>I wonder if RDNA4 will be able to top that performance, but my guess is they won't.</p><p><a href="https://mastodon.social/tags/Videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogames</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.social/tags/PC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PC</span></a> <a href="https://mastodon.social/tags/PCHardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCHardware</span></a> <a href="https://mastodon.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hardware</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/PCGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGames</span></a> <a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/RTX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX</span></a> <a href="https://mastodon.social/tags/RTX5000" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX5000</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.social/tags/Radeon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Radeon</span></a> <a href="https://mastodon.social/tags/AMD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AMD</span></a> <a href="https://mastodon.social/tags/GraphicsCard" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GraphicsCard</span></a> <a href="https://mastodon.social/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.social/tags/dGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dGPU</span></a></p>
.:\dGh/:.<p>For those asking versus an RTX 4000 vs RTX 5000 on a laptop, wait if you can.</p><p>Unless you have a very good offer on an old RTX 4000 Mobile series, you may wait for RTX 5000 with their better Ray Tracing and DLSS4 performance.</p><p><a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/RTX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX</span></a> <a href="https://mastodon.social/tags/Laptop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Laptop</span></a> <a href="https://mastodon.social/tags/Laptops" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Laptops</span></a> <a href="https://mastodon.social/tags/RTX5070" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX5070</span></a> <a href="https://mastodon.social/tags/RTX5070Ti" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX5070Ti</span></a> <a href="https://mastodon.social/tags/RTX5080" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX5080</span></a> <a href="https://mastodon.social/tags/RTX5090" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX5090</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.social/tags/DLSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS</span></a> <a href="https://mastodon.social/tags/DLSS4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS4</span></a> <a href="https://mastodon.social/tags/GeForce" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeForce</span></a> <a href="https://mastodon.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hardware</span></a> <a href="https://mastodon.social/tags/PCHardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCHardware</span></a> <a href="https://mastodon.social/tags/LaptopHardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LaptopHardware</span></a> <a href="https://mastodon.social/tags/Videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogames</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.social/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> <a href="https://mastodon.social/tags/ML" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ML</span></a> <a href="https://mastodon.social/tags/MachinLearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MachinLearning</span></a> <a href="https://mastodon.social/tags/LM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LM</span></a> <a href="https://mastodon.social/tags/LLM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LLM</span></a> <a href="https://mastodon.social/tags/LargeLanguageModel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LargeLanguageModel</span></a></p>
.:\dGh/:.<p>Great, now <a href="https://mastodon.social/tags/DoomTheDarkAges" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DoomTheDarkAges</span></a> requires an <a href="https://mastodon.social/tags/RTX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX</span></a> too.</p><p>Well, both <a href="https://mastodon.social/tags/IndianaJones" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndianaJones</span></a> and this game use <a href="https://mastodon.social/tags/idTech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech</span></a>, so there should be no surprise there.</p><p><a href="https://mastodon.social/tags/Videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogames</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/GraphicsCard" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GraphicsCard</span></a> <a href="https://mastodon.social/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.social/tags/dGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dGPU</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/PCGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGames</span></a> <a href="https://mastodon.social/tags/PCHardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCHardware</span></a> <a href="https://mastodon.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hardware</span></a> <a href="https://mastodon.social/tags/GeForce" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeForce</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.social/tags/idTech7" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech7</span></a> <a href="https://mastodon.social/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a> <a href="https://mastodon.social/tags/IndianaJonesAndTheGreatCircle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndianaJonesAndTheGreatCircle</span></a></p>

Some fun news: I’ve completely removed all paywalls from themer.dev and open-sourced the #pwa code. Also, no more need to input an email address to get your themes, just pick your colors, your apps/wallpapers, and click the download button! That also means that the previously premium wallpapers are now free, including the new 3D (#pathtracing ) ones, like this one! “Exhibit” wallpaper rendered with the “Lucid” (dark variant) and “Solarized” (light variant) color sets. ❤️ #FOSS

Web app: themer.dev
Source code: github.com/mjswensen/themer