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#sdl

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Alessandro Cominu :gamedev:<p>Over the past three weeks, I've focused on relearning Blender animation workflows and adding new engine features: animation blending, an improved lighting system (using the closest 4 spotlights), and material system support for specularity, Fresnel, and transparency. <a href="https://mastodon.gamedev.place/tags/SDL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a></p>
Glitchy Pixel<p>So I just moved the <a href="https://mastodon.gamedev.place/tags/SDL3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL3</span></a> <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a> vapis to <span class="h-card" translate="no"><a href="https://social.anoxinon.de/@Codeberg" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>Codeberg</span></a></span> migrating from Github was actually pretty easy!</p><p><a href="https://codeberg.org/edwood-grant/sdl3-vapi" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/edwood-grant/sdl3</span><span class="invisible">-vapi</span></a></p><p>I also added a new GPU rotating colored cube example. So this makes the whole thing a bit more complete 😛.</p><p>I will probably just make the github repo either a mirror or just leave a message on top pointing the the actual repo in codeberg.</p><p>I mean it makes sense to have this project outside of big tech. I feel that, at least for me, is important.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a> <a href="https://mastodon.gamedev.place/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a></p>
Vittorio Romeo<p>Reviews like this remind me why I pour my heart into <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>. Every late night was worth it. 🌙 </p><p><a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.gamedev.place/tags/indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indie</span></a> <a href="https://mastodon.gamedev.place/tags/Steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Steam</span></a> <a href="https://mastodon.gamedev.place/tags/sfml" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sfml</span></a> <a href="https://mastodon.gamedev.place/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a> <a href="https://mastodon.gamedev.place/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a></p>
Glitchy Pixel<p>I was thinking of moving the <a href="https://mastodon.gamedev.place/tags/sdl3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl3</span></a> <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a> vapis onto ether sourcehut or codeberg...</p><p>I mean if the main objective is to really divest as much as possible from big tech, github must be one of those.</p><p>I was thinking to leave codeberg for public projects and pay of sourcehut for private repos. Makes sense in general.</p><p>I would probably leave a github mirror for the vapis for the sake of availability, but in the end just trying to divest as much as possible from US hosted tech.</p><p><a href="https://mastodon.gamedev.place/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Habr<p>Необычный интерфейс</p><p>Собрал для вас подборку редких, необычных и малоизвестных UI-библиотек — для построения интерфейсов в играх, на устройствах и десктопном ПО.</p><p><a href="https://habr.com/ru/articles/894442/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">habr.com/ru/articles/894442/</span><span class="invisible"></span></a></p><p><a href="https://zhub.link/tags/%D0%B8%D0%BD%D1%82%D0%B5%D1%80%D1%84%D0%B5%D0%B9%D1%81%D1%8B" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>интерфейсы</span></a> <a href="https://zhub.link/tags/%D0%B3%D1%80%D0%B0%D1%84%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B5_%D0%B8%D0%BD%D1%82%D0%B5%D1%80%D1%84%D0%B5%D0%B9%D1%81%D1%8B" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>графические_интерфейсы</span></a> <a href="https://zhub.link/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a> <a href="https://zhub.link/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a> <a href="https://zhub.link/tags/linux_desktop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>linux_desktop</span></a> <a href="https://zhub.link/tags/c_language" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>c_language</span></a></p>
TOV<p>FLOWBLADE 2.20 released. This powerful video editor now uses SDL2 video playback for Flatpak on all systems with MLT 7.30 or higher. But video playback for native Wayland without XWayland or for GTK4 does not currently seem possible with SDL.</p><p><a href="https://fosstodon.org/tags/Linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Linux</span></a> <a href="https://fosstodon.org/tags/Flowblade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Flowblade</span></a> <a href="https://fosstodon.org/tags/SDL2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL2</span></a> <a href="https://fosstodon.org/tags/SDL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL</span></a> <a href="https://fosstodon.org/tags/MLT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MLT</span></a> <a href="https://fosstodon.org/tags/Flatpak" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Flatpak</span></a> <a href="https://fosstodon.org/tags/Wayland" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Wayland</span></a> <a href="https://fosstodon.org/tags/XWayland" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XWayland</span></a> <a href="https://fosstodon.org/tags/GTK4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GTK4</span></a></p>
iX Magazin<p>iX-Workshop IEC 62443: IT-Sicherheit in der Produktentwicklung</p><p>IEC 62443 für industrielle Kommunikationsnetze – Wie Sie Ihre Produktentwicklung von Anfang an sicher und normenkonform gestalten.</p><p><a href="https://www.heise.de/news/iX-Workshop-IEC-62443-IT-Sicherheit-in-der-Produktentwicklung-10317763.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">heise.de/news/iX-Workshop-IEC-</span><span class="invisible">62443-IT-Sicherheit-in-der-Produktentwicklung-10317763.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon</span></a></p><p><a href="https://social.heise.de/tags/IT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IT</span></a> <a href="https://social.heise.de/tags/iXWorkshops" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>iXWorkshops</span></a> <a href="https://social.heise.de/tags/Sicherheitsl%C3%BCcken" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Sicherheitslücken</span></a> <a href="https://social.heise.de/tags/SDL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL</span></a> <a href="https://social.heise.de/tags/Security" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Security</span></a> <a href="https://social.heise.de/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a></p>
Glitchy Pixel<p>Muahahaha! Working on the <a href="https://mastodon.gamedev.place/tags/sdl3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl3</span></a> <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a> Vapis</p><p>So, after changing a bunch of things in the vapis, pulling my hair understanding the SDL3 GPU (is this one of the easy ones? by the gods!), and ensuring things are actually working in the vapi.</p><p>But I finally did it. I got the SDL TTF GPU test program work on vala! It needs a ton of cleanup and put in comments, but it works!!! 🎉.</p><p>It took me a while because Graphics are hard to grasp, and also real life. I'll upload it as soon as I can. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a></p>
Jeanne Perrin<p>Ambiance festive au stand PVH après que Place d'âmes de <span class="h-card" translate="no"><a href="https://tooting.ch/@saraschneider" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>saraschneider</span></a></span> a gagné le prix SFFF Suisse 2024.</p><p><span class="h-card" translate="no"><a href="https://tooting.ch/@ludomire" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>ludomire</span></a></span> <span class="h-card" translate="no"><a href="https://re.lire.im/@pvheditions" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>pvheditions</span></a></span> <br><a href="https://toot.portes-imaginaire.org/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a></p>
Mohammad :debian:<p>After a lot of math calculations in my mind and melting my brain :allthethings: :allthethings:, I decided to ask here! I want to render text in <a href="https://fosstodon.org/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a> without logical size and the other textures with logical size.</p><p>Can anyone tell me how can I convert sizes in logical size to without logical size? (I mean, I want to render text in position 100,100 when logical size set. What position should I use when I unset logical size! :blobcatsadlife:<br><a href="https://fosstodon.org/tags/sdl2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl2</span></a></p>
Maurizio<p>Now, I have to choose a path. As much as I love working on my <a href="https://mastodon.gamedev.place/tags/C99" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C99</span></a> <a href="https://mastodon.gamedev.place/tags/SDL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL</span></a> framework, I have to face the fact that my time is finite and limited, especially with a day job, a family and my ADHD. Also, I'm not the fastest coder in the world and making progress that way is painfully slow.</p>
h2n0<p>Small perks of working a night shift, the quiet early mornings are a perfect time to work on some <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> </p><p>I've been debugging some GUI systems in preparation for a small demo.</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/dlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dlang</span></a> <a href="https://mastodon.gamedev.place/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a> <a href="https://mastodon.gamedev.place/tags/lua" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lua</span></a> <a href="https://mastodon.gamedev.place/tags/multimall" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>multimall</span></a></p>
bovaz<p>Does <a href="https://misskey.social/tags/sdl" rel="nofollow noopener noreferrer" target="_blank">#sdl</a> have a nickname? Like sandal, or saddle, or something like that. Or are the other people in <a href="https://misskey.social/tags/gamedev" rel="nofollow noopener noreferrer" target="_blank">#gamedev</a> fiddling with it taking it seriously?</p>
linkdrop<p>GitHub - OpenRA/OpenRA: Open Source real-time strategy game engine for early Westwood games such as Command &amp; Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. <a href="https://github.com/OpenRA/OpenRA" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/OpenRA/OpenRA</span><span class="invisible"></span></a> <a href="https://troet.cafe/tags/command" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>command</span></a>-and-conquer <a href="https://troet.cafe/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a> <a href="https://troet.cafe/tags/windows" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>windows</span></a> <a href="https://troet.cafe/tags/GitHub" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GitHub</span></a> <a href="https://troet.cafe/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://troet.cafe/tags/linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>linux</span></a> <a href="https://troet.cafe/tags/macOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>macOS</span></a> <a href="https://troet.cafe/tags/game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>game</span></a> <a href="https://troet.cafe/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a> <a href="https://troet.cafe/tags/C" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C</span></a>#</p>
Glitchy Pixel<p>Woot! Managed to compile and run the first GPU sample in <a href="https://mastodon.gamedev.place/tags/sdl3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl3</span></a> and <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a> </p><p>It took me a while to fix some structs and stuff in the binding and understand better ownership of everything in vala, especially when pasing things like structs to arrays and whatnot.</p><p>But at least it works now! Not sure about leaks but oh well, I'll check later.</p><p>I'm going to rest now and later clean it all up and upload to the repo, but feel accomplished in making it work. 😀 </p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a> <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a></p>
Glitchy Pixel<p>I'm getting clobbered trying to implement the <a href="https://mastodon.gamedev.place/tags/sdl3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl3</span></a> <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a> bindings GPU samples. I'm adapting/stealing them from TheSpyDog's SDL GPU samples github.</p><p>Not a graphics programmer and relatively new to vala, so its been interesting.</p><p>Was getting a crash and I forgot that I can debug the executables with GDB on terminal, which is nice.</p><p>Ran GDB, one look at the stack and the line of code and the solution was obvious lol. This happens because I'm a caveman and I rarely use a debugger.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a></p>
Glitchy Pixel<p>A bunch of more news! From the <a href="https://mastodon.gamedev.place/tags/sdl3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl3</span></a> <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a> bindings workshop! </p><p>SDL_ttf has been implemented! 🎉 </p><p>I even added a simple example that shows fallback emoji fonts!</p><p>This needs more examples though to really show how to use SDL_ttf on Vala with better feature like test engines, GPU and more.</p><p>Check it out here: <a href="https://github.com/edwood-grant/sdl3-vapi" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/edwood-grant/sdl3-v</span><span class="invisible">api</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a> <a href="https://mastodon.gamedev.place/tags/bindings" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bindings</span></a> <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a></p>
iX Magazin<p>iX-Workshop IEC 62443: IT-Sicherheit in der Produktentwicklung</p><p>IEC 62443 für industrielle Kommunikationsnetze – Wie Sie Ihre Produktentwicklung von Anfang an sicher und normenkonform gestalten.</p><p><a href="https://www.heise.de/news/iX-Workshop-IEC-62443-IT-Sicherheit-in-der-Produktentwicklung-10297073.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">heise.de/news/iX-Workshop-IEC-</span><span class="invisible">62443-IT-Sicherheit-in-der-Produktentwicklung-10297073.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon</span></a></p><p><a href="https://social.heise.de/tags/iXWorkshops" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>iXWorkshops</span></a> <a href="https://social.heise.de/tags/Sicherheitsl%C3%BCcken" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Sicherheitslücken</span></a> <a href="https://social.heise.de/tags/SDL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL</span></a> <a href="https://social.heise.de/tags/Security" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Security</span></a> <a href="https://social.heise.de/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a></p>
arbtttrn6<p>[RU] Там Khaelenmore Thaal портирует INSTEAD на Windows 95. <br />[EO] Tie Khaelenmore Thaal adaptigas INSTEAD&#39;on al Vindozo 95. <br />[ISV] Tam Khaelenmore Thaal portuje INSTEAD na Windows 95. <br />[EN] There Khaelenmore Thaal ports INSTEAD to Windows 95. <br /> <br /><a href="https://mastodon.world/tags/instead" class="mention hashtag" rel="tag">#<span>instead</span></a> <a href="https://mastodon.world/tags/instead3" class="mention hashtag" rel="tag">#<span>instead3</span></a> <a href="https://mastodon.world/tags/windows95" class="mention hashtag" rel="tag">#<span>windows95</span></a> <a href="https://mastodon.world/tags/porting" class="mention hashtag" rel="tag">#<span>porting</span></a> <a href="https://mastodon.world/tags/sdl" class="mention hashtag" rel="tag">#<span>sdl</span></a></p>
Glitchy Pixel<p>Folks! Finally! I have published the <a href="https://mastodon.gamedev.place/tags/sdl3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl3</span></a> <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vala</span></a> bindings! I'm a bit scared, I have never released bindings to the public. <a href="https://github.com/edwood-grant/sdl3-vapi" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/edwood-grant/sdl3-v</span><span class="invisible">api</span></a></p><p>There are samples, some tests have been made, and some paltry docs can be generated.</p><p>Is this perfect? Not at all, is likely having tons of problems somewhere within many calls I haven't tested at all.</p><p>But it's usable, at least for the basic SDL3 samples. Any contributions, issues, PR, whatever your mind can think of are very welcome.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a></p>