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#3ddesign

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Inner Oculus is finished. There is a second layer for the outer bulge but here's the screenshot of the inner layer mesh and material. It was quite the challenge to create a fully procedural eye texture and I have still a bit of work to do with the parametrization. But the tough part is done XD

Textures done in Substance3D Designer, Modeling in Blender.

Re: #3dprinting & #3dDesign

I've become ... 'better ' at it, but one of the core things I'm missing is how folks do design when it needs to work with other complex parts.
For example; My #3dprinter is basically a custom component at this point. I had to design the sled to use with the rails, every component outside of the bed-base and the extrusion frame is custom or customized.

I'm looking at making a big upgrade to the hot end but nobody makes my part, and I need a cooling solution. So how do I design a fan/duct system that mounts to my hot end mount, fits all the pieces and is the right length?

It seems incredibly daunting to have to #CAD up the entire assembly from scratch. But other folks do this... Somehow? If I look for cooling solutions on any print-sharing website there are thousands of them.

What am I missing here? 🙁