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AndroidMicrosoft Promises Big Performance Boosts with DirectX Raytracing 1.2 Ray tracing has become a ne...<br><br><a href="https://www.gizchina.com/2025/03/26/microsoft-promises-big-performance-boosts-with-directx-raytracing-1-2/" rel="nofollow noopener noreferrer" target="_blank">https://www.gizchina.com/2025/03/26/microsoft-promises-big-performance-boosts-with-directx-raytracing-1-2/</a><br><br><a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/Microsoft" target="_blank">#Microsoft</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/Microsoft" target="_blank">#Microsoft</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/News" target="_blank">#News</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/news" target="_blank">#news</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/Tech" target="_blank">#Tech</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/AMD" target="_blank">#AMD</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/ray" target="_blank">#ray</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/tracing" target="_blank">#tracing</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/DirectX" target="_blank">#DirectX</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/Raytracing" target="_blank">#Raytracing</a> <a rel="nofollow noopener noreferrer" class="mention hashtag" href="https://mastodon.social/tags/DXR" target="_blank">#DXR</a><br><br><a href="https://awakari.com/pub-msg.html?id=RDbAMm7IX5pdr9yprqPr5Ttumcy" rel="nofollow noopener noreferrer" target="_blank">Event Attributes</a>
Will Usher<p>I'm excited to share the new Embree4 + SYCL backend I added to ChameleonRT to support the Intel Arc-series GPUs: <a href="https://github.com/Twinklebear/ChameleonRT#embree4--sycl" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Twinklebear/Chamele</span><span class="invisible">onRT#embree4--sycl</span></a> , <a href="https://github.com/Twinklebear/ChameleonRT/tree/master/backends/embree_sycl" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Twinklebear/Chamele</span><span class="invisible">onRT/tree/master/backends/embree_sycl</span></a>! This (and the Vulkan &amp; DXR backends) now run on the publicly available drivers for Arc on Windows, so try it out!</p><p><a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/pathtracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pathtracing</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/embree" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>embree</span></a> <a href="https://mastodon.social/tags/dxr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dxr</span></a> <a href="https://mastodon.social/tags/vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulkan</span></a></p>
GPUOpen<p>Our fantastic <a href="https://mastodon.gamedev.place/tags/Radeon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Radeon</span></a> <a href="https://mastodon.gamedev.place/tags/Developer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Developer</span></a> Tool Suite helps you to analyze and <a href="https://mastodon.gamedev.place/tags/optimize" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>optimize</span></a> <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX12</span></a> and <a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> games on PC 🛠️</p><p>At <a href="https://mastodon.gamedev.place/tags/GDC23" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC23</span></a> we're showcasing the <a href="https://mastodon.gamedev.place/tags/tools" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tools</span></a> and sharing what's new, including our work with <a href="https://mastodon.gamedev.place/tags/LunarG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LunarG</span></a> for <a href="https://mastodon.gamedev.place/tags/DXR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DXR</span></a> support in GFXReconstruct 👇</p><p><a href="https://schedule.gdconf.com/session/optimizing-game-performance-with-the-radeon-developer-tool-suite-presented-by-amd/894152" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">schedule.gdconf.com/session/op</span><span class="invisible">timizing-game-performance-with-the-radeon-developer-tool-suite-presented-by-amd/894152</span></a></p>
GPUOpen<p>After close collaboration with <a href="https://mastodon.gamedev.place/tags/LunarG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LunarG</span></a>, we are thrilled to announce the addition of <a href="https://mastodon.gamedev.place/tags/D3D12" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>D3D12</span></a> and <a href="https://mastodon.gamedev.place/tags/DXR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DXR</span></a> support to GFXReconstruct! </p><p>✨GFXReconstruct is LunarG's <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> tool that captures and replays GPU workloads 🌝</p><p>Find out more in our latest blog: <a href="https://gpuopen.com/learn/amd-lunarg-gfxreconstruct-dx12-dxr/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gfxreconstruct" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/amd-lunarg-g</span><span class="invisible">fxreconstruct-dx12-dxr/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gfxreconstruct</span></a></p>
Will Usher<p>In 2019 I wrote a post &amp; interactive tool on the <a href="https://mastodon.social/tags/RTX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RTX</span></a> shader binding table to explain it across <a href="https://mastodon.social/tags/DXR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DXR</span></a> / <a href="https://mastodon.social/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> / <a href="https://mastodon.social/tags/OptiX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OptiX</span></a> . It's still relevant today so I'm reposting it here: <a href="https://www.willusher.io/graphics/2019/11/20/the-sbt-three-ways" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">willusher.io/graphics/2019/11/</span><span class="invisible">20/the-sbt-three-ways</span></a> . I extended this to a chapter in RT Gems 2 (Ch. 15) that talks about the SBT and some example configurations: <a href="http://www.realtimerendering.com/raytracinggems/rtg2/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">http://www.</span><span class="ellipsis">realtimerendering.com/raytraci</span><span class="invisible">nggems/rtg2/</span></a></p><p>With the tool you can setup an SBT, scene and call trace ray to see what shaders are called!</p><p><a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>computergraphics</span></a></p>