Got Scratch?
Super Scratch Cards coming soon to Steam. Add it to your wishlist today!
https://store.steampowered.com/app/3553460/Super_Scratch_Cards/
Got Scratch?
Super Scratch Cards coming soon to Steam. Add it to your wishlist today!
https://store.steampowered.com/app/3553460/Super_Scratch_Cards/
I have tried to improve the icons a bit, will use this iteration for now.
It's been a very busy week with hardly any time to even read my #GameDesign book. Hopefully there'll be more time soon.
Just now I read about elegance in game design being a good thing. One thing that strikes me is the idea that simple things that give many ways to play with are especially interesting. Reminds me of me teaching my 4 year old to play chess.
VR Design Unpacked: The Secret to Beat Saber's Fun Isn't What You Think
https://www.roadtovr.com/beat-saber-instructed-motion-until-you-fall-inside-xr-design/
Sometimes u learn the hard way that locking the frame rate is just better than letting it cap at whatever the system can handle, only to be dragged down by almost everything. Hey but it's good practice for optimization though!
Guess it's really everyday discovering something brand new.
#gamedev #coding #gamedesign #gaming
Weird question.. there's a word or phrase, japanese I think, for a game mechanic where players will contribute to a global goal (but not in a multiplayer fashion)
Does anyone know it? I feel like it is a word repeated twice like kakukaku or something?
(I feel like it starts with an M though)
Any help appreciated, it's eating my brain!
New Post from The Old School Game Vault
Why do some gamers always pick the noble path while others dive into chaos?
Morality, perspective, and how we experience games are deeply connected—and retro or not, the choices still resonate.
Explore the psychology of gameplay:
https://theoldschoolgamevault.com/blog/articles/684-gaming-perspectives
Working further on UI layout. Each zone will be foldable and scalable. Also thinking to make swipeable (or switchable with buttons) screens to the left and to the right (depending on context and utility). Imagine a smartphone screen with numerous desktops each having its own widgets. Central area is for mouse navigation and target picking, so it won't be covered.
Follow along with this Game Feel book club that started yesterday:
Ready for a delightful afternoon of IRL connection and conversation in VanCity?
Join me for a Tea Social where we dive into all things #UXDesign, Marketing Psychology, #ProductManagement, and Game Dev!
Chat with Fernanda Nauata #GameDesign expert this Sunday, May 11th, from 1:00 PM to 3:00 PM PDT.
Let's sip tea, share stories, and build our amazing community!
You can check out all the details and RSVP below.
We've been so focused on game development that we hadn't had time to upload new images to our gallery. But good news — we just uploaded a new folder for our higher-tier Patrons to enjoy!
Access to these previews is part of the Chloe tier and above, but only if you don't mind spoiling parts of the story.
As we mentioned, only Chloe-level Patrons (and higher) can check out some exclusive sketches from the upcoming release. Just a heads-up: there are massive spoilers in these images! You might even spot some unfamiliar faces... but please, don't ask — just enjoy!
Gallery -> http://thsd.fun/0220
The 0.22 update is planned for mid-May, though it might take a little longer. As you’ll see in the gallery, this is shaping up to be a big release with a ton of new images. What’s there now is just a bit more than half of what's coming, so there’s still plenty of work ahead!
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Should ammo be an inventory space taker?
Taking it should be a risk/reward decision (die = lost ammo), but is using a slot of space too much punishment? Toying with one free stack of each type but thats going to be a weird "oh, NOW the ammo takes space?" player discovery.
But I don't love the idea of being able to hoover up ammo and bring home enough for WW4.
Thoughts?
Read about how we settled on making a prototype for a wizardcore roguelike deckbuilder, even though the genre is extremely saturated!