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#MadeInOpenSim

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Jupiter RowlandOkay, so #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Christmas" rel="nofollow noopener noreferrer" target="_blank">Christmas</a> was approaching, and I wanted to have a new #<a class="" href="https://hub.netzgemeinde.eu/search?tag=ChristmasTree" rel="nofollow noopener noreferrer" target="_blank">ChristmasTree</a> this year.<br><br>But where to get one that fulfills my requirements which had grown over the last two and a half years? I had two basic requirements. One, I wanted a <em>legal</em> tree. As in one that wasn't stolen from #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a>. Two, I still wanted a tree that doesn't look like 2007 with a bunch of crossed textured surfaces, you know, like what all plants looked like before people started making them from sculpties.<br><br>Now, if you look around most Christmas-themed sims, all you find are mesh trees which don't really look legal. And older Christmas sims have those old-style trees.<br><br>Good thing we have people like Bibiana Bombinante. Her sim <a href="https://opensimworld.com/hop/86458" rel="nofollow noopener noreferrer" target="_blank">Encantada</a> is chock-full of scratch-made mesh goodies. And I knew she had Christmas spruce trees; all the trees around my house come from her, including a spruce that carries Christmas lights in December. So I didn't even have to pick up a tree, I already had one.<br><br>The size wasn't much of a problem either. Bibiana's trees are designed for the outside, so they're <em>big</em>. Like, Clark Griswold big. But on that particular tree, the baubles are the size of bowling balls. In other words, the proportions are just right for in-doors which really goes to show once you shrink the tree.<br><br>The bigger problem was that I couldn't simply put a spruce tree up in my house. I needed a stand. Okay, alternatively, I could have surrounded the bottom end of the trunk with one or two dozen gift boxes so that you couldn't see the lack of a stand anymore. But... no. Not really.<br><br>So where to get a tree stand? This turned out more difficult than finding decent dining-room furniture. I didn't even bother with the usual suspects of freebie sims for reasons mentioned above. I knew that Bibiana has never made a tree stand, neither has Aaack Aardvark. We have <a href="https://opensimworld.com/hop/85273" rel="nofollow noopener noreferrer" target="_blank">a nice old Christmas sim</a> on #<a class="" href="https://hub.netzgemeinde.eu/search?tag=DorenasWorld" rel="nofollow noopener noreferrer" target="_blank">DorenasWorld</a> with its own little Christmas market that has quite some exclusive or otherwise hard-to-find content. I did find a few tree mats, but not a single tree stand. And I didn't want to look through my various Selea Core Christmas boxes.<br><br>Last resort, as always: Clutterfly. I went to one of the several Clutterfly instances I know in search of a solution. I knew Linda Kellie had made some Christmas stuff in her mesh phase. And trees. No tree stand, though. But she has made a tree planter. And some people actually keep their Christmas trees in planters. Well, better than nothing and better for the tree.<br><br>As I didn't want to take the raw planter and wade through my collection of textures to texture it myself, I picked up a planter with a tree already in it, separated the planter from the tree and put Bibiana's Christmas spruce tree in it.<br><br>Et voilà.<br><br><a class="" href="https://hub.netzgemeinde.eu/photos/jupiter_rowland/image/6e782a49-2d73-4cb6-bfd5-68b3bef23c5e" rel="nofollow noopener noreferrer" target="_blank"></a><br><br>Maybe I'll re-texture the planter next year. I already have the raw planter to get shadow maps from. For now, it works reasonably well, also because the planter somewhat looks like it's covered in woven tinsel.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=MadeInOpenSim" rel="nofollow noopener noreferrer" target="_blank">MadeInOpenSim</a>
Jupiter RowlandI've made something for those of you who either have or would like to have a #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Ruth2" rel="nofollow noopener noreferrer" target="_blank">Ruth2</a> v4 mesh body:<br><br>Nail polish. The first third-party nail polish for this body.<br><br><a href="https://hub.netzgemeinde.eu/photos/jupiter_rowland/image/a7d49fa9-d087-4f82-b54b-431ff1d27f91" rel="nofollow noopener noreferrer" target="_blank"></a><br><br>As you can see, it comes in two boxes. The one on the left contains the same 22 colours previously available as presets in the nail polish applier for Ruth 2.0. As a bonus, there's a mint nail polish derived from the standard setting on a copy of the same nail polish applier which I found in the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=RothToo" rel="nofollow noopener noreferrer" target="_blank">RothToo</a> box.<br><br>The one on the right contains the 8 colours from the Ruth2 v4 HUD that aren't meant to be nail bed colours. Using the HUD for actual nail polish is a kluge anyway because it leaves the same white tip that's necessary for a proper nail bed. BoM nail polish, on the other hand, covers the entire nail.<br><br>Altogether, it's 31 colours.<br><br>Now, nail polish for Ruth2 v4 is not only based on Bakes-on-Mesh, it also makes use of so-called Universal Wearables which weren't available before #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> 0.9.1.1. Unfortunately, older #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> versions can't ignore Universals. Instead, if you try to teleport into a sim running an OpenSim version that's too old (including 0.8.2.1 as well as Arriba), you'll get the message that "your avatar is too complex".<br><br>Also, obviously, the nail polish won't become visible until you switch your nails to BoM with Ruth2 v4's own HUD. But it's all explained in the Readme notecards that come with the boxes.<br><br>As of now, the only place where you can get the boxes is my bodyshop in the Westend on #<a class="" href="https://hub.netzgemeinde.eu/search?tag=DorenasWorld" rel="nofollow noopener noreferrer" target="_blank">DorenasWorld</a> (<span class="">#^</span><a class="" href="https://opensimworld.com/hop/80119" rel="nofollow noopener noreferrer" target="_blank">https://opensimworld.com/hop/80119</a>; dorenas-world.de:8002:Westend). I've also submitted them to @<a class="" href="https://mastodon.world/@atate" rel="nofollow noopener noreferrer" target="_blank">Austin Tate</a> / @<a class="" href="https://mastodon.world/@aiaustin" rel="nofollow noopener noreferrer" target="_blank">Ai Austin</a> to be added to the official #<a class="" href="https://hub.netzgemeinde.eu/search?tag=RuthAndRoth" rel="nofollow noopener noreferrer" target="_blank">RuthAndRoth</a> sim (hg.osgrid.org:80:RuthAndRoth). @<a class="" href="https://hub.netzgemeinde.eu/channel/juno_rowland" rel="nofollow noopener noreferrer" target="_blank">Juno Rowland</a> and I are going to deliver the boxes to other sims that offer Ruth2 v4 by and by.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=MadeInOpenSim" rel="nofollow noopener noreferrer" target="_blank">MadeInOpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a>