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#raytracerchallenge

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Lord Doctor Olle W<p>In the twelth chapter of the Ray-Tracer Challenge book I've added a new kind of shape: a cube. This new scene is created using only cubes that are scaled and translated to make different shapes.</p><p><a href="https://hachyderm.io/tags/RayTracer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracer</span></a> <a href="https://hachyderm.io/tags/RayTracerChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracerChallenge</span></a> <a href="https://hachyderm.io/tags/RustLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RustLang</span></a> <a href="https://hachyderm.io/tags/Rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rust</span></a> <a href="https://hachyderm.io/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://hachyderm.io/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
Lord Doctor Olle W<p>My progress has been a bit slower, but I've now finished chapter chapter 11 in the Ray-Tracer Challenge. My raytracer now has both reflection and refraction and it's possible to generate images with mirrored and transparent objects.</p><p><a href="https://hachyderm.io/tags/RayTracer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracer</span></a> <a href="https://hachyderm.io/tags/RayTracerChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracerChallenge</span></a> <a href="https://hachyderm.io/tags/RustLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RustLang</span></a> <a href="https://hachyderm.io/tags/PragmaticProgrammer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PragmaticProgrammer</span></a></p>
Lord Doctor Olle W<p>I've now finished the tenth chapter of The Ray-Tracer Challenge book from Pragmatic Programmer. This chapter implements multiple different types of patterns to apply to the objects. There are stripes, gradients, rings and a checkerboard pattern. Next up is the chapter on reflections and refractions which is very exciting.</p><p><a href="https://hachyderm.io/tags/RayTracer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracer</span></a> <a href="https://hachyderm.io/tags/RayTracerChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracerChallenge</span></a> <a href="https://hachyderm.io/tags/RustLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RustLang</span></a></p>
Lord Doctor Olle W<p>Chapter nine of the book The Ray-Tracer Challenge introduces a new kind of shape in addition to spheres: infinite planes. These can be used as floors and walls. </p><p><a href="https://hachyderm.io/tags/RayTracer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracer</span></a> <a href="https://hachyderm.io/tags/RayTracerChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracerChallenge</span></a> <a href="https://hachyderm.io/tags/RustLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RustLang</span></a></p>
Hank G ☑️I added the first non-sphere shape (infinite planes) to my Dart-based Ray Tracer Challenge implementation. I decided to illustrate shadow casting on multiple objects and object intersections. <a href="https://friendica.myportal.social/search?tag=programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://friendica.myportal.social/search?tag=RayTracerChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracerChallenge</span></a> <a href="https://friendica.myportal.social/search?tag=DartLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DartLang</span></a> <a href="https://gitlab.com/HankG/raytracerchallenge" rel="nofollow noopener" target="_blank">gitlab.com/HankG/raytracerchal…</a>
Hank G ☑️With the basic world building now working, it was off to adding shadowing to my Dart-based Ray Tracer Challenge implementation. <a href="https://friendica.myportal.social/search?tag=programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://friendica.myportal.social/search?tag=RayTracerChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracerChallenge</span></a> <a href="https://friendica.myportal.social/search?tag=DartLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DartLang</span></a> <a href="https://gitlab.com/HankG/raytracerchallenge" rel="nofollow noopener" target="_blank">gitlab.com/HankG/raytracerchal…</a>
Hank G ☑️It's been awhile since I last worked on doing the Ray Tracer Challenge book in Dart. I've been feeling like doing some development but kind of stuck in an analysis paralysis mode so decided to finally wrap up the "Making a Scene" chapter. There was some refactoring to make things cleaning among the whole thing as well. But now at least I can start building simple scenes by composing objects etc. manually. <a href="https://friendica.myportal.social/search?tag=RayTracerChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracerChallenge</span></a> <a href="https://friendica.myportal.social/search?tag=DartLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DartLang</span></a> <a href="https://friendica.myportal.social/search?tag=programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gitlab.com/HankG/raytracerchallenge" rel="nofollow noopener" target="_blank">gitlab.com/HankG/raytracerchal…</a>
Hank G ☑️I'm finally at the making pretty pictures part of my Dart/Flutter implementation of the Ray Tracer Challenge. I even have live rendering updates albeit janky as hell. On to world building chapter... <a href="https://friendica.myportal.social/search?tag=DartLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DartLang</span></a> <a href="https://friendica.myportal.social/search?tag=Flutter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Flutter</span></a> <a href="https://friendica.myportal.social/search?tag=RayTracerChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracerChallenge</span></a><br><a href="https://gitlab.com/HankG/raytracerchallenge" rel="nofollow noopener" target="_blank">gitlab.com/HankG/raytracerchal…</a>
Hank G ☑️Watching through the 2.5 hour long 3dfx oral history panel in small slices as I resume work on my Dart implemetation of The Ray Tracer Challenge :) <a href="https://friendica.myportal.social/search?tag=3dfx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dfx</span></a> <a href="https://friendica.myportal.social/search?tag=ComputerHistory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerHistory</span></a> <a href="https://friendica.myportal.social/search?tag=RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://friendica.myportal.social/search?tag=DartLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DartLang</span></a> <a href="https://friendica.myportal.social/search?tag=Flutter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Flutter</span></a> <a href="https://friendica.myportal.social/search?tag=RayTracerChallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracerChallenge</span></a><br><a href="https://youtu.be/3MghYhf-GhU?si=H_yzmr0kAQNeAjFT" rel="nofollow noopener" target="_blank">3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell</a>
💾 Paweł Łukasik<p>Long time no see <a href="https://infosec.exchange/tags/raytracerchallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracerchallenge</span></a></p>
💾 Paweł Łukasik<p>Seeing some patterns <a href="https://infosec.exchange/tags/raytracerchallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracerchallenge</span></a></p>
💾 Paweł Łukasik<p>Not only spheres...planes <a href="https://infosec.exchange/tags/raytracerchallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracerchallenge</span></a></p>
💾 Paweł Łukasik<p>Shadows... <a href="https://infosec.exchange/tags/raytracerchallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracerchallenge</span></a></p>
💾 Paweł Łukasik<p>Well, well, well... <a href="https://infosec.exchange/tags/raytracerchallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracerchallenge</span></a></p>
💾 Paweł Łukasik<p>Let there be light <a href="https://infosec.exchange/tags/raytracerchallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracerchallenge</span></a></p>
💾 Paweł Łukasik<p>So crappy but so happy it worked <a href="https://infosec.exchange/tags/raytracerchallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracerchallenge</span></a></p>
Halcyon<p>Working on a <span class="h-card"><a href="https://mastodon.social/@charmcli" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>charmcli</span></a></span> based UI for my implementation of Jamis Buck's <a href="https://bitbang.social/tags/raytracerchallenge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracerchallenge</span></a> <a href="http://raytracerchallenge.com" rel="nofollow noopener" target="_blank"><span class="invisible">http://</span><span class="">raytracerchallenge.com</span><span class="invisible"></span></a> </p><p>Really enjoying Charm so far! 😍</p>