Read our latest Issue #60
What’s Next for Rerun
Today’s Issue: Become a Better Rust Engineer, You Should Test Everything, and Rust Is Indeed Woke.
Read our latest Issue #60
What’s Next for Rerun
Today’s Issue: Become a Better Rust Engineer, You Should Test Everything, and Rust Is Indeed Woke.
Rust Bluetooth Low Energy (BLE) Host named "TrouBLE", the first release is available on crates.io
https://embassy.dev/blog/trouble/
Discussions: https://discu.eu/q/https://embassy.dev/blog/trouble/
Ariel OS: a library operating system for secure, memory-safe, low-power Internet of Things, written in Rust
- Builds on top of existing projects from the Embedded Rust ecosystem
- Runs on small MCUs like nRF5x, #STM32, #ESP32, RP2xxx
ariel-os.github.io/ariel-os/dev...
#rustlang #embedded
** Speaker announcement ** Catch this talk at RustWeek 2025!
Speaker: Predrag Gruevski / @predrag
Title: What it'll take to eradicate unintended breakage from Rust
Info & tickets: https://rustweek.org/talks/predrag/
See you in Utrecht 13-17 May, 2025!
** Speaker announcement ** Catch this talk at RustWeek 2025!
Speaker: Ed Page / @epage
Title: Performance: We're In This Together
Info & tickets: https://rustweek.org/talks/ed/
See you in Utrecht 13-17 May, 2025!
Once the code passes clippy it is a lot easier to maintain than any C.
The biggest #rustlang hurdle I had was using anyhow for error handling.
Another try of a procedural generated #engine sound, this time trying to catch an actual 'combustion' sound.
I think I'll split the project into: engine sound lab (with some GUI around it)
the game (which uses sounds of the lab)
How #rustlang Finally Got a Specification - Thanks to a Consultancy's Open-Source Donation - Slashdot
https://developers.slashdot.org/story/25/03/30/198218/how-rust-finally-got-a-specification---thanks-to-a-consultancys-open-source-donation
Simplifying Continuation-Passing Style (CPS) in Rust
https://www.inferara.com/en/blog/simplifying-continuation-passing-style-in-rust/
Discussions: https://discu.eu/q/https://www.inferara.com/en/blog/simplifying-continuation-passing-style-in-rust/
Last chance! The early bird ticket offer for the KDAB Training Day (8th May) ends today. Secure your spot now at a reduced price and elevate your programming skills with expert-led sessions in #QtDev, #RustLang, #QML, #CPlusPlus, or #3D: https://training.kdab.com/ktd25/
Experimental Tauri Verso Integration, https://v2.tauri.app/blog/tauri-verso-integration/.
A blog post showing the experimental Servo backend through Verso, inside Tauri. Pretty nice.
Tauri gets experimental servo/verso backend
https://v2.tauri.app/blog/tauri-verso-integration/
Discussions: https://discu.eu/q/https://v2.tauri.app/blog/tauri-verso-integration/
Llevo unos meses usando #Zed, y este editor de código desarrollado en #rustlang me ha encantado. Quiero contarles un poco más sobre el #ide, algunas características y extensiones (#python #markdown #sql #ortografía #just entre otros) que me han sido útiles en esta entrada de mi blog https://www.cosmoscalibur.com/es/blog/2025/zed-un-editor-rapido-y-moderno-de-codigo-abierto/
Here is the parser, using winnow instead of nom.
Seems to work but would love feedback.
https://gist.github.com/jmsdnns/a83255fa1b0f0232e91c96f205a6a4ea
Updated node connections in the video mixer / synthesizer.
Before, on changing the output size of a node, the connection broke and had to be recreated. Changing the resolution of many nodes was an annoyance. Especially with mixer connections, which have some own values.
It is now streamlined much more and the resolution of any node can be changed at any time without the need to reconnect.
new blog post: problems I still have with #rustlang in early 2025
in which I continue to lament that the language is eternally 95% there, and continue to move the goalposts for the last 5%