Flashback: This is how deki-drive started.
#rustlang #gamedev #bevyengine
Flashback: This is how deki-drive started.
#rustlang #gamedev #bevyengine
first track generator
more track modules
re-style & re-sound
in 1440p: https://youtu.be/ca9O60szPTg
join discord? https://discord.gg/G2RmYPmM6b
I'm stoked to have been a part of the Bloom Digital team that just released LongStory 2! They took a risk by using the Bevy game engine, but it looks like it's paid off—way fewer bug reports upon release.
This work required mucking with some upstream crates, and they were happy to support the #opensource community and send those changes back, which I'm thrilled with.
I'll pause deki-world for (at least) a week to figure out where to actually steer it. In the meantime: dev. focus on deki-drive
getting back into 2d animations
(maybe) dev. a small bevy UI helper crate
PR for proper JSON Schema support in #bevy finally looks somewhat usable. I wonder how the maintainers would think https://github.com/bevyengine/bevy/pull/19786
also track 'damage direction'
added objects, only damageable from certain angles
added temporary health bars
..appearing on health change
..slowly fading over time
is there some good videos on how to write game ai for 3d games (navigation in a 3d world, etc)?
both specific to #bevy and generic theory would be appreciated
added a bonus when slicing multiple flowers
added an in-world indicator of how many were sliced
added charged flowers
..which grant a lot 'fortune'
..and drop special items
breaking boulders can lightly charge nearby flowers
#OpenStreetMap #3Drender
with #RustLang and #BevyEngine :
Buildings around St. Pauls
#London #UK #Europe
hi, does anyone know how to use #bevy AssetWatchers manually? i wanna implement manual hot reloading (or well, hot respawning) for gltf scenes since that's broken for quite a while now and probably not fixably without a lot of controversy, but i need it asap, but idk how to get the AssetSourceEvents out of it.
added UI notifications for:
reaching a new 'level'
gaining a 'fortune'
(optional) restored mana
(optional) lost/restored health
2/ Really happy to work with a team that supports open source like Bloom Digital who are on the verge of releasing LongStory 2.
New pull request. Add character limit setting for bevy_simple_text_input courtesy of Bloom Digital.
https://github.com/rparrett/bevy_simple_text_input/pull/103 #bevyengine
I am working on programming a literal cursor in Cursor this morning.
Bezy now has a basic gap buffer text editor built into the main grid view!