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#bevyengine

2 posts2 participants0 posts today

I'm stoked to have been a part of the Bloom Digital team that just released LongStory 2! They took a risk by using the Bevy game engine, but it looks like it's paid off—way fewer bug reports upon release.

This work required mucking with some upstream crates, and they were happy to support the #opensource community and send those changes back, which I'm thrilled with.

bloomdigital.to/LongStory2/ #bevyengine

bloomdigital.toLongStory 2 - Bloom Digital Media

hi, does anyone know how to use #bevy AssetWatchers manually? i wanna implement manual hot reloading (or well, hot respawning) for gltf scenes since that's broken for quite a while now and probably not fixably without a lot of controversy, but i need it asap, but idk how to get the AssetSourceEvents out of it.

docs.rsAssetWatcher in bevy::asset::io - RustA handle to an “asset watcher” process, that will listen for and emit `AssetSourceEvent` values for as long as `AssetWatcher` has not been dropped.