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#emulator

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Nintendo-Emulation auf dem iPhone: AltStore ermöglicht Switch-Spiele in voller Geschwindigkeit
Der europäische Digital Markets Act (DMA) hat den Weg für alternative App-Stores auf dem iPhone geebnet. Eine
apfeltalk.de/magazin/news/nint
#iPhone #News #AltStorePAL #DolphinEmulator #Emulator #EUAppStoreRegulierung #IOS18 #iPhone #JITKompilierung #meloNX #NintendoSwitch #SpieleemulationIOS

Edit: uhhhhhh, solid maybe on this! Our internet is out! I forgot about that, because I was on a cell backup! And that probably can't handle a twitch stream... But we'll see!

Last edit (7:43 pm): internet is back! Stream is back! We're back! 9 PM I'll be online and live!

Last last edit (8:46 PM): internet is out again. Stream canceled tonight. See y'all next week.

Fuck you, Comcast.

Tonight, I'll be going live to continue working on my 6502 #emulator in #Zig!

We've finished the CPU!... Mostly! It's finished enough to run code, so, let's start adding I/O!

I'll be implementing an ACIA serial device to slot into our emulated bus!

I have _never done this before_!

What could possibly go wrong? Tune in at roughly 9 PM Eastern to find out!

twitch.tv/b4ux1t3

Twitchb4ux1t3 - TwitchA software developer and gamer of pretty freaking average proportions!

Romhack Thursday: About Parallel Launcher
This week's find isn't a romhack specifically, but a way of playing them, both in patching and running them in an emulator, in a fairly automated way, at least if the hack you seek to play is for an N64 game, and especially if that game is Super Mario 64. It's Paralle
setsideb.com/romhack-thursday-
#retro #romhacks #romhackthursday #emulator #mario64 #ParallelLauncher #retro #romhack #romhackingcom #romhackthursday

Set Side B · Romhack Thursday: About Parallel LauncherThis week's find isn't a romhack specifically, but a way of playing them, both in patching and running them in an emulator, in a fairly automated way, at least

#StreamReport

Last night on stream, we hit four major milestones in my my 6502 #emulator:

1. We got the clock code working, so instructions actuary get executed

2. We got our first instruction actually executed. ldx!

3. We.... Ran our first program! A simple thing with a very limited number of instructions, but it was a program and it executed to completion!

4. Implemented all of the remaining instructions!

That's a lot of stuff done on one stream, eh?

Thursday we'll see about wiring things up to a gui; the little TUI I have is great, but it'd be nice to be able to interact with the emulator more, push and poke, things like that, and I think the best way to accomplish that is going to be an immediate mode gui. Probably imgui for now, with the understanding that we'll need something else when we start implementing actual graphics hardware for the emulator.

#zig remains the greatest language of all time. Zero barriers between me and getting things done.

Here's a link to the main commit from last night: codeberg.org/b4ux1t3/zigsty-fi

Summary card of repository b4ux1t3/zigsty-five-oh-two
Codeberg.orgGot all of the instructions in and we'ev finished making the runner program. · bcb265de6azigsty-five-oh-two - A 6502 Emulator written in Zig.