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New on // foss.events: Festa do Software Livre by Associação Nacional para o Software Livre on 03-05 October 2025 in Faculdade de Engenharia da Universidade do Porto in #Porto, #Portugal

Find out more on foss.events/2025/10-03-festa-d

Official account: @FestaSoftwareLivre
Official hashtag(s): #FSL25 #FestaSoftwareLivre

// foss.eventsFesta do Software Livre on // foss.eventsEverything in a nutshell about Festa do Software Livre on // foss.events

I think the same problem with representation among #Wikipedia entries is pervasive among #FOSS projects as well - including the #Fediverse :

Contributions are done by those who have sufficient free time to work on such projects, which usually means having a stable, comfortable existence. Thus, the majority of contrirbutors tend to be white men - and they bring their own biases with them.

This is a problem - while the concept of the Fediverse is great, our user base is not very diverse. #Twitter in the old days blew thr Fediverse out if the water, in this regard at least.

We need to include a lot more different people for the development of the Fediverse, from all over the world, instread of the crowd if largely white Europeans and North Americans we have now. Yet how can we include them, if the expectation is that the contributors should work for free - something much harder to do if you _don't_ have a stable source of income and a job that gives you sufficient free time?

sauropods.win/@futurebird/1142

Sauropods.winmyrmepropagandist (@futurebird@sauropods.win)Everything wrong with the Wikipedia is something that is just generally wrong with working with humans. My experience with the Wikipedia included being harassed white nationalists because I edited their creepy "Race and IQ" article. A very ugly experience. I did not feel supported or protected by "the wikipedia community" -- Despite this, I STILL think it's one of the best resources on the internet. That Mr. Musk wants to destroy it only makes me more confident this is correct.

@ben This is one of the reasons given by #RedotEngine for forking #Godot:

"Over the years, we've observed Godot drifting away from being truly community-driven. They still claim to be, of course, but their actions suggest otherwise: over 3000 of community PRs remain unaddressed on GitHub, while corporate interests appear to have growing influence over feature development and bug fixes."

redotengine.org/blog/redot-why

Redot Engine · Redot: Why We Forked - Redot EngineWe wanted to create a space focused purely on making games — because in the end, the act of Mak Gam is in itself the most inclusive activity of all.

💡 J'ai découvert il y a peu @domainepublic, une ASBL 🇧🇪 (Association Sans But Lucratif), équivalent de nos associations loi 1901 🇫🇷. C'est une sorte de CHATONS 🐱 belge (je ne sais pas s'ils en font partie ou même si une structure en dehors de l'hexagone peut faire partie des @ChatonsOrg). Ils font plein de belles choses avec les logiciels libres : #Nextcloud, #BigBlueButton, #Mattermost, #PeerTube
🔗 Leur site web : domainepublic.net/
#️⃣ #LogicielsLibres #OpenSource #FreeSoftware #FOSS #FLOSS

domainepublic.netdomainepublic.net - Hébergeur indépendant et autogéréHébergeur indépendant et autogéré.

Attending KubeCon EU 2025 in person was an energizing reminder of why open source matters, not just for the code we write but for the community we build.

This year's KubeCon was pivotal in building momentum for the next decade of cloud-native development.

Projects like Kueue, Volcano, Karpenter, Keda, and Apache YuniKorn are rapidly advancing Kubernetes' scheduling and autoscaling capabilities, enabling it to intelligently manage diverse workloads - from AI/ML to HPC and "traditional" microservices.

The community's focus is shifting from observability to controllability - from watching systems to dynamically shaping them at runtime. This paves the way for exciting progress in areas like cost-effective and carbon-aware orchestration.

Check out my recap here:
aleskandro.com/posts/kubecon-2

Aleskandro · KubeCon EU 2025 Recap: Kubernetes Meets AI - a New Decade of Cloud Native developmentKubeCon + CloudNativeCon Europe 2025 landed in London, bringing together thousands of cloud-native engineers, maintainers, and enthusiasts. As a local Distributed Systems Engineer deeply embedded in the Kubernetes ecosystem, attending in person was both energizing and insightful. A central theme emerged across sessions: Kubernetes is rapidly evolving beyond microservices, adapting to support batch workloads, AI/ML training, HPC scenarios, and global-scale multi-cluster deployments. This shift isn't just technical - it's reshaping the cloud-native landscape and redefining how we think about workload orchestration, scheduling, and autoscaling. Kubernetes may not have been built for these new frontiers - but it's catching up fast...
Replied in thread

@Brokar
Es geht um mehr als social media.

Es geht darum, "digitale Gewohnheiten komplett umzukrempeln".
Es geht darum, dass"wir uns langsam auf den Weg machen und hier und da etwas ändern".
Es geht darum zu verstehen, dass "digitale Infrastruktur eine öffentlich Aufgabe" ist.
Es geht darum, dass wir mehr werden.
Es geht darum, dass mehr Menschen digital weniger Fleisch essen und weniger Auto fahren 😉

#UnplugTrump #Überwachungskapitalismus #FOSS

@anneroth
@korporal
@Datenpunks

Mesa 25.0.3 Grafiktreiber veröffentlicht, mit zahlreichen Bug-fixes.

Was ist ein Mesa Treiber auf Linux?

Mesa ist eine Open-Source-Grafikbibliothek, die auf Linux-Systemen verwendet wird, um Hardwarebeschleunigung für Grafikkarten (GPUs) zu unterstützen. Sie bietet Implementierungen für verschiedene Grafik-APIs wie OpenGL, Vulkan und OpenCL. Mesa ermöglicht es Anwendungen, 3D-Grafiken effizient zu rendern, indem sie direkt mit der Hardware kommuniziert. Die Mesa-Treiber sind besonders wichtig für die Unterstützung von Grafikhardware, insbesondere für GPUs von Herstellern wie AMD und Intel. Sie bieten nicht nur grundlegende Grafikfunktionen, sondern auch erweiterte Features, die für moderne Spiele und grafikintensive Anwendungen erforderlich sind.

docs.mesa3d.org/relnotes/25.0.

docs.mesa3d.orgMesa 25.0.3 Release Notes / 2025-04-02 — The Mesa 3D Graphics Library latest documentation