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#godotengine

63 posts59 participants4 posts today

I'm now calling the first marble funnel complete. The shading is still not perfect, but there's only so much I can feasibly do. Decided to make a clear glass version as well to go along with the clear pipe set in the game.

Now to make ALL the variations... and LODs...

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@Mike_the_Cleric Having worked a good amount with Godot, Unreal Engine, and Unity, I will say this: Godot is not going to be the engine of choice for any studio looking to burn lots of cash on ultra high-fidelity graphics assets. It's also not going to be the first choice for studios building complex multiplayer games.

Anything that's not graphics heavy or extremely online, though? Yeah, they should be considering Godot. It keeps getting better.

In #Godot, if I want a certain node to have custom properties, act a certain way, etc., I can attach a script to it.

If I want other nodes of the same type to act the same way, I can attach the same script to them.

But what if I have a LOT of these types of nodes? Is there a way to write a script so that a certain node type automatically inherits from it? I want to avoid attaching a script to each node if possible...

Coming sometime soon to Early Access, Melvor Idle 2 has been announced by developer Games by Malcs. Building upon the success and popularity of the first game, but with some big new features to hook you in.
gamingonlinux.com/2025/04/popu

GamingOnLinux · Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features
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