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#libfluid

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Samerion<p>I've also pushed a rather small change to <a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a> to give me better control over input. And to make that possible, a complex feature to let I/O interfaces be backwards-compatible</p>
Samerion<p>Progress from yesterday: bones are now connected with lines, and can be selected.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a></p>
Samerion<p>Samerion Studio starts to look proper.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a> <a href="https://mastodon.gamedev.place/tags/dlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dlang</span></a> <a href="https://mastodon.gamedev.place/tags/raylib" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raylib</span></a> <a href="https://mastodon.gamedev.place/tags/sdl3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sdl3</span></a></p>
Samerion<p>First time deployment of libfluid's reference documentation: <a href="https://libfluid.org/docs/main" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">libfluid.org/docs/main</span><span class="invisible"></span></a></p><p>Finally — it has been requested for quite a while.</p><p><a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a></p>
Samerion<p>Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.</p><p><a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a> <a href="https://mastodon.gamedev.place/tags/samerion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>samerion</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a></p>
Samerion<p>Now working on: The world editor 🎶 </p><p>Starting by shaping its UI.</p><p><a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a> <a href="https://mastodon.gamedev.place/tags/ui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ui</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Samerion<p>One thousand commits!</p><p><a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a></p>
Samerion<p>It begins! <a href="https://mastodon.gamedev.place/tags/Samerion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Samerion</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a></p>
Samerion<p>Today I got libmypaint working with my canvas component for Fluid! And yes, it reads my pen tablet input.</p><p>This will be relevant to the blog I'm going to publish this week.</p><p><a href="https://mastodon.gamedev.place/tags/mypaint" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mypaint</span></a> <a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a></p>
Samerion<p>A good update: I completed the work of integrating SDL3 stylus input to <a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a>. I also did an investigation of how difficult it may be to use <a href="https://mastodon.gamedev.place/tags/libmypaint" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libmypaint</span></a> and it seems to be mostly a matter of porting code — completely doable.</p>
Samerion<p>First steps on the texture editor: trying to see if I can get pressure events from my pen tablet in Raylib. Using SDL3 as the backend, I can!</p><p>Using `SDL_AddEventWatch` I can even do that without disrupting Raylib's input handling.</p><p>🤘 </p><p><a href="https://mastodon.gamedev.place/tags/raylib" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raylib</span></a> <a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a> <a href="https://mastodon.gamedev.place/tags/sdl3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sdl3</span></a></p>
Samerion<p>Fluid, the declarative user-interface library for D, has just been updated to version 0.7.3.</p><p>Despite the patch number, this is one of the largest updates, massively boosting Fluid's potential capabilities. The I/O system is now modular, taking inspiration from algebraic effects.</p><p>Full changelog: <a href="https://git.samerion.com/Samerion/Fluid/releases/tag/v0.7.3" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">git.samerion.com/Samerion/Flui</span><span class="invisible">d/releases/tag/v0.7.3</span></a></p><p><a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a> <a href="https://mastodon.gamedev.place/tags/gui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gui</span></a> <a href="https://mastodon.gamedev.place/tags/ui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ui</span></a> <a href="https://mastodon.gamedev.place/tags/ux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ux</span></a> <a href="https://mastodon.gamedev.place/tags/dlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dlang</span></a></p>
Samerion<p>The last remaining issue in <a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a> 0.7.2 is closed! The new release is now tagged in git, but I'm leaving the changelog and DUB release for tomorrow.</p>
Samerion<p>Fluid test suite work: A new function, dumpDraws, will output everything a node outputs as code that can be used in testing.</p><p><a href="https://mastodon.gamedev.place/tags/dlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dlang</span></a> <a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a></p>
Samerion<p>41 contributions. Previous January best is 32. </p><p>Hoping to release Fluid 0.7.2 later this month!</p><p><a href="https://mastodon.gamedev.place/tags/dlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dlang</span></a> <a href="https://mastodon.gamedev.place/tags/libfluid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libfluid</span></a></p>