Leandro (Cerberus1746)<p>hello, I have a couple questions about <a href="https://mastodon.gamedev.place/tags/physics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>physics</span></a> more precisely <a href="https://mastodon.gamedev.place/tags/relativity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>relativity</span></a> </p><p>How do I actually use <a href="https://mastodon.gamedev.place/tags/metric" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metric</span></a> <a href="https://mastodon.gamedev.place/tags/tensors" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tensors</span></a>? Do I just do a dot product over the elements with a vector? If a metric tensor has a variable inside, does that variable comes from the vector and I just replace it? After I replace the vector and do the equation, only then I do the dot product?</p><p>If I want to have the inverse of a metric tensor, do I just do a <a href="https://mastodon.gamedev.place/tags/matrix" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>matrix</span></a> inversion?</p><p><a href="https://mastodon.gamedev.place/tags/physicsquestion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>physicsquestion</span></a> <a href="https://mastodon.gamedev.place/tags/pleaseboost" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pleaseboost</span></a> <a href="https://mastodon.gamedev.place/tags/pleaseboostme" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pleaseboostme</span></a></p>