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:rss: Hacker News<p>Sparse Voxels Rasterization: Real-Time High-Fidelity Radiance Field Rendering<br><a href="https://svraster.github.io/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">svraster.github.io/</span><span class="invisible"></span></a><br><a href="https://rss-mstdn.studiofreesia.com/tags/ycombinator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ycombinator</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Sparse_Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sparse_Voxel</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Octree" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Octree</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Rasterization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rasterization</span></a></p>
Jens EckervogtHello everyone, I am new for here pixelfed<br> <br> I am developing with <a href="https://pixelfed.social/discover/tags/software?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#software</a> <a href="https://pixelfed.social/discover/tags/rasterization?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#rasterization</a>
Raccoon🏳️‍🌈<p>Making the switch from the <a href="https://techhub.social/tags/Developer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Developer</span></a> version to the <a href="https://techhub.social/tags/Game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Game</span></a>-ready version of my <a href="https://techhub.social/tags/Nvidia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nvidia</span></a> driver, as I am starting to worry that the intense focus on <a href="https://techhub.social/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> may be hampering it's usefulness for <a href="https://techhub.social/tags/rasterization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rasterization</span></a> and other aspects of the <a href="https://techhub.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> and <a href="https://techhub.social/tags/modeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modeling</span></a> workflows I use it to accelerate. I was using the developer version for things like <a href="https://techhub.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a>, <a href="https://techhub.social/tags/GIMP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GIMP</span></a>, <a href="https://techhub.social/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a>, and occasional experiments in analytical <a href="https://techhub.social/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a>, but if it's only good for the last one, and <a href="https://techhub.social/tags/GenerativeAI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeAI</span></a> at that, I don't see the point.</p><p>Will post if I have any thoughts on what the outcome is.</p>
:rss: Hacker News<p>Code a DOOM-like game engine from scratch in C [PART I]<br><a href="https://www.youtube.com/watch?v=p7f9p9nDsmc" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=p7f9p9nDsm</span><span class="invisible">c</span></a><br><a href="https://rss-mstdn.studiofreesia.com/tags/ycombinator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ycombinator</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/code_doom_like_game_engine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>code_doom_like_game_engine</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/from_scratch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>from_scratch</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/doom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>doom</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/doom_II" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>doom_II</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/doom_2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>doom_2</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/engine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>engine</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/development" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>development</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/game_dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game_dev</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/from" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>from</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/scratch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scratch</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/software" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>software</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/engineering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>engineering</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/doom_like" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>doom_like</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/first_person_shooter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>first_person_shooter</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Cprogramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cprogramming</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/low_level_programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>low_level_programming</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/3d_graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d_graphics</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/software_rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>software_rendering</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/rasterization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rasterization</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/2_5D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>2_5D</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/pseudo_3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pseudo_3d</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/wolfenstein" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wolfenstein</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/wolf3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wolf3d</span></a></p>
GeekProjects News<p>Game Graphics: Rasterization <a href="https://hackaday.com/2023/12/26/game-graphics-rasterization/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2023/12/26/game-g</span><span class="invisible">raphics-rasterization/</span></a> <a href="https://geekprojects.com/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://geekprojects.com/tags/rasterization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rasterization</span></a> <a href="https://geekprojects.com/tags/gamegraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamegraphics</span></a> <a href="https://geekprojects.com/tags/Featured" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Featured</span></a> <a href="https://geekprojects.com/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://geekprojects.com/tags/Skills" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Skills</span></a> <a href="https://geekprojects.com/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a></p>
Pyrzout :vm:<p>Game Graphics: Rasterization <a href="https://hackaday.com/2023/12/26/game-graphics-rasterization/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2023/12/26/game-g</span><span class="invisible">raphics-rasterization/</span></a> <a href="https://social.skynetcloud.site/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://social.skynetcloud.site/tags/rasterization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rasterization</span></a> <a href="https://social.skynetcloud.site/tags/gamegraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamegraphics</span></a> <a href="https://social.skynetcloud.site/tags/Featured" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Featured</span></a> <a href="https://social.skynetcloud.site/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://social.skynetcloud.site/tags/Skills" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Skills</span></a> <a href="https://social.skynetcloud.site/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a></p>
IT News<p>Game Graphics: Rasterization - Last time, I talked about racing the beam, a type of graphics used when memory was... - <a href="https://hackaday.com/2023/12/26/game-graphics-rasterization/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2023/12/26/game-g</span><span class="invisible">raphics-rasterization/</span></a> <a href="https://schleuss.online/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://schleuss.online/tags/rasterization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rasterization</span></a> <a href="https://schleuss.online/tags/gamegraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamegraphics</span></a> <a href="https://schleuss.online/tags/featured" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>featured</span></a> <a href="https://schleuss.online/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://schleuss.online/tags/skills" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>skills</span></a> <a href="https://schleuss.online/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a></p>
Dr. Moritz Lehmann<p>I finally did some work on <a href="https://mast.hpc.social/tags/FluidX3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FluidX3D</span></a> again: I improved <a href="https://mast.hpc.social/tags/rasterization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rasterization</span></a> performance with frustrum culling. Some of the rasterization kernels are especially heavy on VRAM bandwidth, like loading the velocity field to compute the Q-criterion isosurface on-the-fly. Frustrum culling is a guard clause that immediately exits the kernel for cells not in view of the camera, so unnecessary data is not loaded. 🖖🧐<br>Full v2.10 update release notes: <a href="https://github.com/ProjectPhysX/FluidX3D/releases/tag/v2.10" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ProjectPhysX/FluidX</span><span class="invisible">3D/releases/tag/v2.10</span></a></p>