Fixed some cosmetic issues and tweaked the help book in the latest #TestFlight release of DataOrganizer.
DataOrganizer is a bento-esque personal database.
https://testflight.apple.com/join/qWWpZDe9

Fixed some cosmetic issues and tweaked the help book in the latest #TestFlight release of DataOrganizer.
DataOrganizer is a bento-esque personal database.
https://testflight.apple.com/join/qWWpZDe9
Moment of truth: what do you think of my puzzle game #NOKOMA ?
I've posted the full map of "The Gate", my Amiga game, on Patreon with some stats. it was an incredible amount of work, but it's finally done!
The post is for supporters only, so why not to start to support me?
https://www.patreon.com/posts/gates-full-map-128214472
In the image there is just a small part of the map :)
P.S.: the image is so scaled down by purpose to avoid spoilers
For this week's Freshly Squeezed Progress Report, I worked on adding fun transition animations for Clown Alley Creator, my second Freshly Squeezed Entertainment project about creating your own fun clowns.
https://www.gbgames.com/2025/05/05/freshly-squeezed-progress-report-animating-transitions/
I'm amazed to see that some players manage to reach 200k points!
If you're anywhere below these top scores, don't worry, I'm sure you can do more points! ^^
Been thinking a lot on the UI did a few mocks but I think the last one looks good.
As context, the game combat system will be of 3 attacks: 1 passive (main one) and 2 active (more info on the future hehe)
Rescuing Aunt Doris is so much harder on 4 player.
https://store.playstation.com/en-us/concept/10013844
https://store.steampowered.com/app/2563030?utm_source=Mastodon
#ShowMeSunday #gamedev #solodev #indiedev #brawler #beatemup #videogames #Steam #PS5 #PlayStation
For this #screenshotsaturday , I'd like to share the prototype we're actively getting playtesters to try! It's our wizardcore deckbuilding game about combining cards into wacky spells, you can play it in your browser: https://newtonarrative.itch.io/bibidi-bibidi-prototype
#ScreenshotSaturday
These last few weeks, I've been working on the volcano level (Antares). Here's a sneak peek of the first moments on the planet. I hope it's not too dark.
#SoloDev #IndieGame #UnrealEngine
So I've added the short music I created to the game to see the feeling.
I quite like it!!
Though is too loud so I may reduce directly the source a bit before even adding a volume modifier.
I have tried to improve the icons a bit, will use this iteration for now.
Line drawing update: Pygame's draw arc function takes a big rectangle and draws part of an ellipse to make a curved line, so have some quarter ellipses.
Finally something to show. Ditched most of the UI for now. I have some other ideas about it. For now just primary controls.
Can you guess what does each button mean?
Because @shram86 insisted, here's a panel to quickly display party build and basic status in Minerva Labyrinth. This is useful for a quick build snapshot, a detailed vitals / XP (to next) check, or a reminder of who's who. I was able to assemble a working version of this in like an hour thanks to #GodotEngine 's very efficient GUI tools.
My friend and erstwhile colleague just released a free movie database app for iOS! It is very slick and worth a look.
Today I will be working on something very advanced and fancy.
I will be drawing a line from one thing to another thing.
Sometimes multiple lines.