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#vectormath

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#VectorMath #GodotEngine #Help

Can anyone explainify a thing to me?

See : docs.godotengine.org/en/3.0/tu

There's a part where they say:

"This was expected, but then let’s do something more interesting. Use the dot product of X and the point, and add it to the dot product of Y and the point:
var final_pos = Vector2(x.dot(new_pos), y.dot(new_pos))"

And I can hear the point wooshing over my head. They also say they explained it before, but I can't find that 'splain.

Halp!
🦇

docs.godotengine.orgMatrices and transforms — Godot Engine (3.0) documentation in EnglishBefore reading this tutorial, it is advised to read the previous one about Vector math as this one is a direct continuation. This tutorial will be about transformations and will cover a little about matrices (but not...