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#flightsim

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It finally happened!
Someone (namely @spacegamejunkie ), has finally filled a crucial gap in my life. The gap labelled "Podcast About Retro Flight-sims And Nothing Else".
This will be a monthly deep-dive into the origins of a genre very dear to my heart.
Thankyou to Brian, Chase and Denny for your idea, your passion and reading my mind! I can't wait to hear more.
And check your six!
retrodogfight.com/

Retro Dogfight - Old Men Talking Old Sims · Retro Dogfight - Classic Flight Simulation PodcastWelcome to Retro Dogfight, a monthly podcast in which we'll talk about the classic combat sims of old, primarily of the 80s and 90s!

I was watching fire tanker aircraft land at San Bernardino (KSBD) on runway 24, which has no standard approach probably due to big mountains being in the way. So I flew the BAe-146 (Neptune tanker livery) and made the approach in the sim. I landed a bit off center but otherwise stable. #XPlane12 #BAe146 #FlightSim #Aviation

So, completed the first flight with the new controls. They are _significantly_ different than the setup that I have for _Elite: Dangerous_ which isn't necessarily a bad thing. Once I managed to get used to the control scheme the flight was pretty smooth.

Unfortunately I'm gonna need to practice landing and using the rudder pedals a lot because the landing was one of the absolute worst yet. The passengers were not amused, but since we all lived they should be grateful.

Also a very annoying bug: during Career Mode sometimes the radio calls bug out and you can't actually complete them via hitting [Return]. The workaround is to either restart the mission (no), skip that particular part of the mission (also no), or tune the radios to the appropriate frequencies and make the calls properly (yes).

Still, lot of fun.