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#cinematics

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Some stuff I worked on outside of concept art was teaser trailers.
youtube.com/watch?v=f-Uqzp1AVD

Tools used: Blender, Maya (Redshift) , After Effects, substance painter.

Role: Pitching, storyboarding, previz, up-rez of game assets, coordinating with animator and VFX, boids simulations for birds, 2.5D matte, lighting, VFX, comp.

I just realized I never did a proper #introduction !
I’m a Sequence and #Cinematics #programmer on #snowdrop engine, at Massive, a #ubisoft studio.
Previously I worked at #CDProjektRED where we shipped #Cyberpunk2077.
I’ll mainly talk about #gamedev, #indiegames and how much I love or hate C++, depending on the day.
But most importantly, I’ll try to only post positive stuff here!

PD: I was told to use as many #hashtags as possible in mastodon, so I went all in 😂