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#shaders

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Doug Binks<p>Interesting paper:</p><p>HPG 2025: No More Shading Languages: Compiling C++ to Vulkan Shaders</p><p><a href="https://graphics.cg.uni-saarland.de/papers/devillers-2025-hpg-vcc.pdf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">graphics.cg.uni-saarland.de/pa</span><span class="invisible">pers/devillers-2025-hpg-vcc.pdf</span></a></p><p>I'd love to be able to write kernels I can use on both the CPU and GPU, so this sounds interesting.</p><p><a href="https://mastodon.gamedev.place/tags/HPG2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HPG2025</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/CPlusPlus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPlusPlus</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
Nico | Ancient Mind out now!<p>Starry background in this many lines of code!</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.gamedev.place/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a></p>
Filip Rachůnek<p>Hi everyone! As I mentioned in the previous video, it’s currently July 2025, and during this holiday period, I don’t have as much time for complex tutorials, so instead, I’ll go with slightly simpler topics. Today’s video will be dedicated to polar coordinates, and in the end, it might even result in a pretty useful effect. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=pnY5CsrofGA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=pnY5CsrofG</span><span class="invisible">A</span></a></p>
duende<p>FurFX 1.0 sneak peek! 🦊</p><p>Direction painting!</p><p>👉 <a href="https://assetstore.unity.com/packages/slug/314821" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">assetstore.unity.com/packages/</span><span class="invisible">slug/314821</span></a></p><p><a href="https://furry.engineer/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://furry.engineer/tags/unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity</span></a> <a href="https://furry.engineer/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://furry.engineer/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://furry.engineer/tags/fur" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fur</span></a> <a href="https://furry.engineer/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://furry.engineer/tags/VFX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VFX</span></a> <a href="https://furry.engineer/tags/solodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solodev</span></a></p>
.<p><a href="https://kitty.social/tags/KDE" rel="nofollow noopener" target="_blank">#KDE</a> <a href="https://kitty.social/tags/Wallpaper" rel="nofollow noopener" target="_blank">#Wallpaper</a> <a href="https://kitty.social/tags/Animated" rel="nofollow noopener" target="_blank">#Animated</a> <a href="https://kitty.social/tags/Shaders" rel="nofollow noopener" target="_blank">#Shaders</a></p>
Danylo Hoshko<p>Update on my tiny 3D software renderer:</p><p>✔️ Per-mesh transform support<br>✔️ Per-mesh vertex-based lighting</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/SoftwareRenderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoftwareRenderer</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.gamedev.place/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a></p>
Filip Rachůnek<p>Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=8Hqi-eZlGC4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=8Hqi-eZlGC</span><span class="invisible">4</span></a></p>
Steven Dollins<p>80 vertices in 2-fold dihedral symmetry has triangle strips of 4 different lengths.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p>We can also get 80-vertex tetrahedral symmetry with a more "traditional" arrangement of 12 pentagons and the rest hexagons.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p>Here is an 80-vertex sphere in tetrahedral symmetry with 24 valence-7 vertices.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Paul Houle<p>🧢 Modeling the World in 280 Characters</p><p><a href="https://tympanus.net/codrops/2025/06/23/modeling-the-world-in-280-characters/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tympanus.net/codrops/2025/06/2</span><span class="invisible">3/modeling-the-world-in-280-characters/</span></a></p><p><a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/gpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gpu</span></a> <a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://mastodon.social/tags/software" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>software</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.social/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://mastodon.social/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a></p>
Danylo Hoshko<p>Update on my tiny 3D software renderer:<br>✅ Smooth normals implemented<br>✅ Gouraud lighting now supported</p><p>Kinda a milestone for visual fidelity</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/SoftwareRenderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoftwareRenderer</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a></p>
Hacker News<p>The Book of Shaders</p><p><a href="https://thebookofshaders.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thebookofshaders.com/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/TheBookOfShaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TheBookOfShaders</span></a> <a href="https://mastodon.social/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.social/tags/GraphicsProgramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GraphicsProgramming</span></a> <a href="https://mastodon.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mastodon.social/tags/WebDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebDev</span></a></p>
Jason Mansfield<p>FediFriendos,</p><p>I want to relearn Linear Algebra after like 25 years. At my highest <a href="https://mastodon.online/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> ability I had a decent handle on integral calculus but again, it's been a long time. My main goal is to have better intuition about how to do weird and lovely things with <a href="https://mastodon.online/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> fragment <a href="https://mastodon.online/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> and actually have intuition about it. </p><p>Anyone have a good book or other resource they recommend?</p>
Nom__XD, 飲ん,诺穆 (They/Them)🐈‍⬛<p>I've begun my profile on Shadertoy as Nom, my first one is here &lt;&lt;<a href="https://www.shadertoy.com/view/WcKSzd" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">shadertoy.com/view/WcKSzd</span><span class="invisible"></span></a> &gt;&gt; There was a time when I had no idea how to plot the Mandelbrot set so it seems appropriate to start with it. <a href="https://mastodon.social/tags/shadertoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shadertoy</span></a> <a href="https://mastodon.social/tags/OpenGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenGL</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.social/tags/nomxd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nomxd</span></a> <a href="https://mastodon.social/tags/Tech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tech</span></a>-talk🐾</p>
Steven Dollins<p>Tetrahedral symmetry requires that a general point be in a set of 12 -- on each of the 4 faces in each of 3 orientations. You can also add 4 points at the vertices, 4 at each face center, or 6 at each edge center. Combined, any even number of points &gt;= 4 can be arranged with tetrahedral symmetry, albeit not always evenly.</p><p>Here is 50 points in tetrahedral symmetry which requires that some of them have valence 7.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Alexander Kaiser<p><a href="https://mastodon.social/tags/LucasArts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LucasArts</span></a> <a href="https://mastodon.social/tags/Emulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Emulation</span></a> <a href="https://mastodon.social/tags/Win98" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Win98</span></a> <a href="https://mastodon.social/tags/Win95" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Win95</span></a> <a href="https://mastodon.social/tags/DOSBox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOSBox</span></a> <a href="https://mastodon.social/tags/MS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MS</span></a>-DOS <a href="https://mastodon.social/tags/Lucasfilm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lucasfilm</span></a> <a href="https://mastodon.social/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.social/tags/DOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOS</span></a> <a href="https://mastodon.social/tags/Adventures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Adventures</span></a> <a href="https://mastodon.social/tags/StarWars" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarWars</span></a> <a href="https://mastodon.social/tags/Retro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retro</span></a> <a href="https://mastodon.social/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://mastodon.social/tags/CRT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CRT</span></a> <a href="https://mastodon.social/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.social/tags/RolandMT32" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RolandMT32</span></a> <a href="https://mastodon.social/tags/RolandSC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RolandSC</span></a>-55 <a href="https://mastodon.social/tags/86box" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>86box</span></a> <a href="https://mastodon.social/tags/PCem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCem</span></a></p>
DOSBox Staging<p>LucasArts games emulator DREAMM 4.0 is in beta and it's time to give it some more attention.<br>Run all retro LucasArts games on Linux/Mac/Windows.<br>If you want to help and especially if you are a fan of any of the games below, please try them out.</p><p>NEW network feature in 4.0!<br>Play cross-platform against each other!</p><p>Outlaws<br>Dark Forces II: Jedi Knight<br>Mysteries of the Sith<br>X-Wing vs. TIE Fighter<br>X-Wing Alliance<br>Rebellion<br>Star Wars: Racer</p><p><a href="https://dreamm.aarongiles.com/beta" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">dreamm.aarongiles.com/beta</span><span class="invisible"></span></a></p><p><a href="https://discord.gg/vMRXAfKH" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">discord.gg/vMRXAfKH</span><span class="invisible"></span></a></p><p><a href="https://corteximplant.com/tags/LucasArts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LucasArts</span></a> <a href="https://corteximplant.com/tags/Emulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Emulation</span></a> <a href="https://corteximplant.com/tags/Win98" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Win98</span></a> <a href="https://corteximplant.com/tags/Win95" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Win95</span></a> <a href="https://corteximplant.com/tags/DOSBox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOSBox</span></a> <a href="https://corteximplant.com/tags/MS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MS</span></a>-DOS <a href="https://corteximplant.com/tags/Lucasfilm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lucasfilm</span></a> <a href="https://corteximplant.com/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://corteximplant.com/tags/DOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOS</span></a> <a href="https://corteximplant.com/tags/Adventures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Adventures</span></a> <a href="https://corteximplant.com/tags/StarWars" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarWars</span></a> <a href="https://corteximplant.com/tags/Retro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retro</span></a> <a href="https://corteximplant.com/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://corteximplant.com/tags/CRT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CRT</span></a> <a href="https://corteximplant.com/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://corteximplant.com/tags/RolandMT32" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RolandMT32</span></a> <a href="https://corteximplant.com/tags/RolandSC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RolandSC</span></a>-55 <a href="https://corteximplant.com/tags/86box" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>86box</span></a> <a href="https://corteximplant.com/tags/PCem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCem</span></a></p>
Steven Dollins<p>50 vertices arranged in D6 symmetry is interesting in that it forms two different but close in length triangle strips -- one following the longitudes and the other the latitudes.</p><p><a href="https://genart.social/tags/TilingTuesday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TilingTuesday</span></a><br><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p>And 22 vertices can also arrange with 2-fold cylindrical symmetry that runs all the pentagons together into one long strip. It produces one long triangle strip and three short ones.</p><p><a href="https://genart.social/tags/TilingTuesday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TilingTuesday</span></a><br><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>