One day, one decomposition
A000404: Numbers that are the sum of 2 nonzero squares
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A000404.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A000404.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A000404.html
#devDiary - Sometimes you just need some boring information about gravity and light when you're working on a #simulation
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
One day, one decomposition
A000379: A 2-way classification of integers: complement of A000028
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A000379.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A000379.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A000379.html
one of the initial tests rendering an audio waveform to canvas and syncing to a 3D scene #ThreeJS #ReactJS #CreativeCoding
One day, one decomposition
A000378: Sums of three squares: numbers of the form x^2 + y^2 + z^2
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A000378.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A000378.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A000378.html
And here is Earth bring treated to a couple of comets passing through
Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2: The prime numbers (A000040) https://decompwlj.com/3DgraphGen/Prime_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano
One day, one decomposition
A000290: The squares: a(n) = n^2
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/Squares.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/Squares.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/Squares.html
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com/
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html