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#coding

183 posts146 participants20 posts today

Interesting tidbits from #Anthropic’s blog on how they use Claude Code:
anthropic.com/news/how-anthrop

Top tip from Data Science and ML Engineering teams: treat it like a *slot machine*. Save your state before letting Claude work, let it run for 30 minutes, then either accept the result or start fresh…

Top tip from Product Engineering teams: treat it as an *iterative partner*, not a one-shot solution…

Hand with network visualization nodes and slides in presentation context
www.anthropic.comHow Anthropic teams use Claude CodeDiscover how Anthropic's internal teams leverage Claude Code for development workflows, from debugging to code assistance.
#AI#coding#genAI

When you use agents/other AI-based coding aids, do not move on to the next thing. Do not ignore the code you got. Remember that AI learns to code from somewhere, and that somewhere is many extremely popular open source code out there. If someone had done something wrong in one of those references, AI is going to give you that wrong code. Be responsible for your use of AI. It’s your assistant-what it does will eventually reflect on your reputation, not itself.

P.S. This is why vibe coding just doesn’t work.

"Games are not physics engines. They are experiences. And racing games, more than many others, deliberately manipulate reality to deliver those experiences."

A quote from this great article by @wassimulator, dealing on core building blocks of vehicle physics simulation in video games.

wassimulator.com/blog/programm

Awesome overview on the subject, even for folks not working physics code but on car games. Love it! 😍

wassimulator.comProgramming Vehicles in GamesThe fundamental principles needed to get a functional vehicle in your game.