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#godotengine

51 posts50 participants1 post today

When I first converted Minerva Labyrinth to #GodotEngine from Unity, I of course didn't really understand how Godot worked. In Unity I used an object pool for damage/status popups, since these are numerous and short-lived, but in Godot (using C#), I tested it out and found it slower than raw instantiation. In fact, the time to retrieve from the pool appeared to grow non-linearly as the number of objects in the pool increased. #IndieDev #GameDev #SoloDev #Godot #MadeWithGodot (1/3)

Added support for loading Custom Levels

These are built externally in Blender, using the exact same scripts I use to make official levels, and then placed in a custom levels folder.

Also added the ability to adjust the level preview zoom using the triggers.

⭐🔗⬇️
store.steampowered.com/app/345

Can I get some feedback on these patreon/comradery/ko-fi tiers? #gameDev

* $3/month: twice a month you get a small 2d pixel art game, made in #godotEngine, a month prior to release.
* $10/month: You get each game's source code and any assets I created, free to use in your own projects, and acknowledgements in each game.
* $20/month: You get a tutorial video and pdf where I meticulously walk through the hows and whys of creating the game.