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#monogame

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I've spent several days deeply contemplating my choice of game engine in order to move forward with my #gamedev journey. In this video I dive deep into everything I considered and explain my final decision of which engine I feel will be right for me. youtu.be/wnWT_6qszsg #gameengine #monogame #unity #godot

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I have realised that to create games with #MonoGame you really do have to "roll your own engine", or at least, use somebody else's. Do I want to be an engine developer? No, I don't, so what are my options? In this video I explain the crossroads that I feel I am at, and go through the options I'm currently considering to continue moving forwards with my #gamedev journey. youtu.be/UoNyTX-ZQKQ #learntocode

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Lots more refactoring work in this #devlog. I've separated out a Nightmare System, created a HUD class for the UI, reworked the JSON data so that I could create 3 distinct levels to the game, and finally allowed the player to win the game. youtu.be/AEYyfzUlEb8 #indiedev #solodev #monogame #buildinpublic #girlswhocode

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Another #devlog for my Calimoe #MonoGame library project. There's been a lot of refactoring work going on to get my basic sprites and other objects working consistently. I've also added the ability to draw 2D primitives, some basic text effects and a game clock class. youtu.be/LaPlfHwduK0 #gamedev #learntocode #buildinpublic

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The work in this update was a lot less to do with coding and a lot more to do with fiddling with the artwork and the level design to get the game to look right. As much as I'd love to just focus on code, all this stuff is essential when creating games I guess! youtu.be/7a5iaS1HYQc #devlog, #gamedev, #monogame, #solodev, #learntocode

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People recommend reading the documentation in order to improve ones development skills, but how exactly does one go about reading the documentation for the purpose of learning how to make games?

I know that a lot of the problem-solving is a part of the point of programming both as a hobby and skill set however I don't think I'm certain as to where I should begin.

I want to break out of the beginner zone of programming.

Any suggestions?

I'm going to get more active here! I'm starting some game development projects soon and plan to prototype using Löve—Lua is such a fun language for me. After that, I’m thinking about exploring MonoGame, Godot, or GameMaker Studio. I’m really interested in both C# (MonoGame/Godot) and GML (GameMaker Studio).

For now, my goal is to choose a project with a small enough scope to finish in a month. Let’s see where this journey leads!