Find more errors in Godot, with a script
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I learned programming with Java, a statically typed language. For that reason, I really miss errors at compile time, when programming with GDScript...

Find more errors in Godot, with a script
--
I learned programming with Java, a statically typed language. For that reason, I really miss errors at compile time, when programming with GDScript...
Setting up debugger for Pathfinding - HE HOPES https://youtube.com/shorts/ISd4tge50FU?si=OOsf1VqUw0nho1U
https://gdscript.live now supports Godot 4.5-dev3 :)
I still want to find a way to automate updates, but at least it's something I've got down to only taking a couple minutes.
In #Godot, if I want a certain node to have custom properties, act a certain way, etc., I can attach a script to it.
If I want other nodes of the same type to act the same way, I can attach the same script to them.
But what if I have a LOT of these types of nodes? Is there a way to write a script so that a certain node type automatically inherits from it? I want to avoid attaching a script to each node if possible...
I'll go first...
"Ludicrous" - A hexagonal-grid board game inspired by Ludo. 5% complete (still working out movement along multiple paths based on a dice roll).
"BeanBunny's Board Game" - A board game I'm making as part of @beanjbunny's video tutorial series. 80% complete (waiting for new videos to see what else we're adding to the game).
Just for fun, post a list of all the un-released projects in your #Godot Project Manager. Tell us a bit about what they are, how close they are to being released (even if you never intend to release them), and maybe a screenshot.
I want to start doing #BytesizedGodot videos highlighting useful plugins in the official #Godot Asset Library; things that would be useful in 90% of projects.
Does anyone have any suggestions? Godot 4 only, please, nothing that hasn't been updated past Godot 3.
If I have multiple Path2D nodes starting or ending at the same point, how do I get an array of them?
I have a piece that moves along the bottom path up towards the centre. I then want to get a list of other paths at that point so I can decide which of them the piece will continue moving along...
How do I get a list of paths that have a point at a given location?
#Blender #Python #GodotEngine #Gdscript
Irmagourd
I am never going to complain about Godot's API and GDscript ever again! Blender's Python API has cured me. I have seen things...
Hey I'm still looking for work.
I've applied to a lot of places in my area and I'm getting nothing.
I'm a programmer at heart, but I've also been looking for regular entry-level jobs because there haven't been any coding positions open at my level as far as I could tell.
If you can offer me a job, it might save my butt. And if you can't offer me a job, could you at least share this post?
I live 30 minutes away from Bellevue if that helps.
Hello pretty people:
Can somebody recommend me a intermedium-advanced gdscript course?
I would like to learn more about architecture, interlocking systems and semi advanced stuff. Formalize my knowledge and fill spaces.
It can't be super expensive.
Any suggestions?
Apparently I had some variables without valid values that I was trying to use in my formatted print strings. That breaks the whole formatting process.
Apparently unpkg has been down for who knows how long? https://gdscript.live now hosts the monaco package locally so it doesn't affect me anymore.
Sorry for the inconvenience this caused anyone! The site now supports 4.5-dev1 and 4.1.1-stable, by the way :)
Hey !!
I made my first video game
Its a free tiny 2 to 4 player party game !
You'll need a keyboard or some controllers.
Boosts, comments and reviews are super appreciated
I have a 'button' in my #Godot app that I want to make into a scene (it has various containers that make it up) and then instantiate multiple times. Each time I instantiate it I want to be able to set custom textures for the button states, and then have a custom script/function that runs when the button is pressed.
How best to do this?
For the textures I can use exported variables, but what about the script/function? How to customise that each time?
Is there any benefit/point of statically typing a constant?
Looking at these example, it should be easy to switch to another language
#coding #python #javascript #gdscript
In GDScript, (int 200 minus int 195) - 1 equals 9. Huh?
#GodotEngine #GDScript #GLTf #Blender
If anyone has a clue about custom properties on a Blender object and how to get hold of them in Godot, please reply here:
https://forum.godotengine.org/t/gltf-import-how-does-one-get-metadata-extras/105711